DeletedUser4770
Please let us hear your thoughts and feedback about Removing Aggressive NPCs. Thank you for your input.
~Your Forge of Empires Team
~Your Forge of Empires Team
Again .. Inno taking away elements to make the game much simpler/less complex. Why? Are we stupid? What is complex about keeping up with your sectors? The great thing about aggressive npcs was it ensured that your guild looked after your holdings, it gave them reason to go to the maps, it keeps GvG in the forefront of the game ... a constant work in progress. And if we didn't and allowed our defense to wear down too far it alerted other guilds that we were vulnerable in that age so this would invite attacks - thats fun! Now ... well, its just meh.
Again .. Inno taking away elements to make the game much simpler/less complex. Why? Are we stupid? What is complex about keeping up with your sectors? The great thing about aggressive npcs was it ensured that your guild looked after your holdings, it gave them reason to go to the maps, it keeps GvG in the forefront of the game ... a constant work in progress. And if we didn't and allowed our defense to wear down too far it alerted other guilds that we were vulnerable in that age so this would invite attacks - thats fun! Now ... well, its just meh.
Just out of curiosity, what made that useful?I dislike removal of NPC's when i ghost in CE GVG i liked to leave the sectors at 1 def right before reset so NPC can take it instead of myself it was a useful tool.
I'm assuming for point farming with no sectors in your possession since if you take the sector then you can't remove your HQ.Just out of curiosity, what made that useful?
Couldn't you just delete the siege?I'm assuming for point farming with no sectors in your possession since if you take the sector then you can't remove your HQ.
Unlike granting freedom, if an aggressive NPC takes over from taking the last HP, then the sector gets 2 fully-healed armies.Couldn't you just delete the siege?