Inno has done this in some of there other games, and those are the cheap ones with bad graphics.When scrolling around my map, the scrolling stops around my town. How about rendering neighbor towns around my town and let users scroll to view other neighbors/guild/friend towns?
Neighbours, not friends. List should be the same unless there's a bugJust because (ex) player 1 is next to player 2, doesn't mean player 2 would be next to player 1 as all friends list's varies, everyone is in a different guild
a more engaging gaming experience
How about rendering neighbor towns around my town and let users scroll to view other neighbors/guild/friend towns?
Just no. I know it seems like a cool idea to you, but it has no game value whatsoever.
Okay, he never specified that it was neighborhood, he said:Neighbours, not friends. List should be the same unless there's a bug
view other neighbors/guild/friend towns?
You're right. My bad. I read the first bit that saidOkay, he never specified that it was neighborhood, he said:
rendering neighbor towns around my town
I remember when I first started playing. My device at the time couldn't render cities from Future onwards due to having too many buildings to render. Got a better device now so it's fine. But I don't know if I'd be able to render multiple cities simultaneously or not.This would be very demanding on players' internet connections and computers. There's no reason to have this.
Which would mean that it wouldn't really be any faster than the current method of seeing another city.It'd likely have to be done in such a way that those cities aren't loaded until you move the map and then it dumps the data regarding any city that's not in your current view. That way no more than one full city is being run at a time
Great point, and no one would want that cause then it wouldn't really be like seeing a map with everyones city.that those cities aren't loaded until you move the map
Why not? If you have to move the camera to see neighbouring cities then it's irrelevant to have the cities pre-loaded prior to scrolling towards the outskirts of your city. 'Cause then you were never going to see those cities on the map until you move the camera anywayGreat point, and no one would want that cause then it wouldn't really be like seeing a map with everyones city.
Well I would want to be able to zoom out and see all my neighbors, like how I would see other country's on a world map. Now to get to, lets say the end of my neighborhood, would I have to let each city load before I could reach it.Why not? If you have to move the camera to see neighbouring cities then it's irrelevant to have the cities pre-loaded prior to scrolling towards the outskirts of your city. 'Cause then you were never going to see those cities on the map until you move the camera anyway