lemur
Well-Known Member
If only the developers would actually play this game, then they might notice how much some of their designs need to be improved. Some of the deficiencies have been dragging on for years. It's as though the player base is simply resigned to how much the graphics can suck sometimes.
Case in point ... Many players complained about the redesign of the Great Building window. I think it happened last year or the year before. Among the numerous poor design problems is that players often fail to notice that they have already contributed to a Great Building, and they add more, thereby over-contributing. This happens so frequently because there is no color distinction between a line that is highlighted and the player's own contribution line. Both are light orange.
You might think that programmers smart enough to design a complicated game like Forge of Empires would also have the imagination to use a different color for the player's own contribution. Light green would be a nice contrast. I bet the number of contribution mistakes would plummet.
Case in point ... Many players complained about the redesign of the Great Building window. I think it happened last year or the year before. Among the numerous poor design problems is that players often fail to notice that they have already contributed to a Great Building, and they add more, thereby over-contributing. This happens so frequently because there is no color distinction between a line that is highlighted and the player's own contribution line. Both are light orange.
You might think that programmers smart enough to design a complicated game like Forge of Empires would also have the imagination to use a different color for the player's own contribution. Light green would be a nice contrast. I bet the number of contribution mistakes would plummet.