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Toxic Taverns

DeletedUser

How could my computer be at fault if I have multiple and persistent problems on one world while having no problems on other worlds?
How could Inno be at fault if you have multiple and persistent problems and nobody else does?
 

Graviton

Well-Known Member
Declaring a conclusion without any reasoning does not constitute a sound argument — regardless of what you do "for a living". .How could my computer be at fault if I have multiple and persistent problems on one world while having no problems on other worlds?
.

1. I didn't declare anything, I said "the evidence points". Which it does.
2. I reasoned from the evidence you've presented, as well as the dearth of similar reports.
3. How could Inno be at fault when you're the only one experiencing the problem? That fact alone points to something in your hardware or software configuration, or your network, or some combination thereof. That's not rocket science.
 

DeletedUser36624

Why might you have problems only on Parkog, and nowhere else? You have a lot of points there (and O world), so your city is very likely larger and more complex. You probably also have friends and guildmates that also have large and complex cities. With an older and less capable computer, this can cause problems. Maybe someone's name or profile message is using a character your computer chokes on (emoji or non-Latin characters for instance).
 

lemur

Well-Known Member
... and nobody else does

You don't know that (or much of anything else, for that matter). .The absence of evidence is not evidence of absence.

Furthermore, your question is a diversion from the one I have repeatedly posed — one that you and your ilk cannot answer, and one that cuts right to the heart of the matter.
.
 

DeletedUser31440

You don't know that (or much of anything else, for that matter). .The absence of evidence is not evidence of absence.

Furthermore, your question is a diversion from the one I have repeatedly posed — one that you and your ilk cannot answer, and one that cuts right to the heart of the matter.

Holy crap Batman! People that aren't support, aren't game devs, and don't have access to your machine can't answer your specific question about what happens to you, and apparently only you, on one world that you play on! This is UNACCEPTABLE!!!!!
 

lemur

Well-Known Member
Why might you have problems only on Parkog, and nowhere else? You have a lot of points there (and O world), so your city is very likely larger and more complex.

On another world where I have a tiny Bronze Age diamond farm, the game is even more jittery and unstable than it is on ParkDog.

You probably also have friends and guildmates that also have large and complex cities.

Taverns are the primary source of instability. .(Notice the title of this thread.) .There is no evidence or rationale for the size or complexity of a friend's city having any bearing on visiting a tavern without opening the city.

With an older and less capable computer, this can cause problems.

Sure. .But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable? .How would my computer tell the difference — other than from differences in Inno's servers or program code? .Are differences at InnoGames my fault?

Do you have any other ideas?
.
 

Graviton

Well-Known Member
.But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable?
.

That's a good question. It could depend on what you're doing; it could depend, as Roxana said, on the size of the files being processed and bandwidth. Unless your other cities are identical copies of your Parkog city, there are differences there.

Again, the fact that no other players have corroborated your experience tends to point the finger away from Inno. If ten people eat a slice of pie and only one gets sick, chances are the whole pie wasn't contaminated, but just that one piece.
 

Emberguard

Well-Known Member
so your city is very likely larger and more complex. You probably also have friends and guildmates that also have large and complex cities.
An excellent point

When I first got my tablet desktop just over a year ago and installed Java the device wasn't able to properly load any cities in late game due to their size. (I assume they were probably Future or higher). Then again it wasn't able to cope with just running Win 10 properly with or without Java. When it did run I did notice a slight difference between worlds in loading speeds and quests offered but no idea why

But for some reason after uninstalling Java the device is able to cope just fine in every area - both Win 10 and large FoE cities - with just about no difference between worlds now when it comes to loading. Not a clue if it had anything to do with me uninstalling the program though - there has been driver updates both in relation to the Wacom part of the device and also for Win 10 itself multiple times since then.

So even if FoE were part of the problem it could just as easily be a accumulation of [in addition to FoE programming] your personal device specs, updates for the OS, updates for any extra features if it's a specialist device, and also updates to your browser as no matter what FoE does the browser will still do a lot in determining how exactly it interprets the data
 
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DeletedUser

On another world where I have a tiny Bronze Age diamond farm, the game is even more jittery and unstable than it is on ParkDog.
But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable?
Interesting that you are now admitting to problems on worlds other than Parkog, when you stated in a post on the first page of this thread that...
"I know this because I have continual problems on ParkDog and no problems on other worlds."
Oh, and I have a city on Parkog. I started it specifically to see if I could find any corroboration of your report of problems specifically on that world. I have never had problems on that world, and the city I recently started is my third one (same account, built and later deleted two previous cities) on Parkog. I also asked on Global Chat there a few times since I started this city and no one there has spoken up to say they're having problems. Although there were a couple of players that asked who was reporting issues, and when I gave them your name they said that they were not surprised that it was you complaining. Read into that what you will. So it is not just an absence of players coming here to complain that I am basing my statements on. I have investigated as best I can as a player and found no backing for your contention that the Parkog server has issues.
 

Freshmeboy

Well-Known Member
Sorry Lemur but the tavern is a boon to those noobs playing often enough in the frenzy of excitement of a new game and 2 fps a day is a big deal..these are the same noobs that complain about not being able to double dip on Oracles for crying out loud and who leave their GBs with one point left through swap threads because fps are so precious to them..then when they gain some fp strength and city size they don't care so much..but now they pull in 6 fps a day..still worthwhile for the average player. A player of bigger size reaping 160 fps a day from city collections (like me) could care less about the tavern. Just because it no longer serves your game play style doesn't mean it doesn't have value to a percentage of the players in FOE. As for the continued PC problems, it's simple...INNO hates you...Don't despair..they've hated me for years...
 

Volodya

Well-Known Member
On another world where I have a tiny Bronze Age diamond farm, the game is even more jittery and unstable than it is on ParkDog.



Taverns are the primary source of instability. .(Notice the title of this thread.) .There is no evidence or rationale for the size or complexity of a friend's city having any bearing on visiting a tavern without opening the city.



Sure. .But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable? .How would my computer tell the difference — other than from differences in Inno's servers or program code? .Are differences at InnoGames my fault?

Do you have any other ideas?
.
As I've said before, maybe you're right and there really is something less-than-optimal in the configuration of the ParkDog server that's causing you problems there and not elsewhere. That's possible I suppose, but so what? Everyone else on ParkDog seems able to overcome this hypothetical glitch, so it's still something in your equipment that's causing problems for you and no one else. You have a choice: you can continue to beat your head against the wall, demanding that Inno solve a "problem" only you experience, or you can solve the problem yourself by purchasing a modern computer.
 

DeletedUser36624

Java is the 9th level of hell. That's all I'm saying on that topic.

Also, if 10 people ate pie, and only one got sick, it wasn't the pie.

I ran a memory use tool while I visited every tavern on my friends bar. No increase in memory usage. In fact, memory usage dropped slightly as it was probably garbage collecting the stuff from GE, which I had just been doing.
 

lemur

Well-Known Member
As I've said before, maybe you're right and there really is something less-than-optimal in the configuration of the ParkDog server that's causing you problems there and not elsewhere. That's possible I suppose, but so what?

So what? .So what??? .That's the whole f-ing point here! .The only difference between my villages on worlds that are stable and my villages on worlds that crash repeatedly is the InnoGames Server.

Everyone else on ParkDog seems able to overcome this hypothetical glitch ...

As I already pointed out yesterday, the absence of evidence is not evidence of absence.

You have no sound rebuttal, so you just dismiss the argument. .Is this the middle school playground — where logical reasoning does not intrude? .Is it the water? .Are you living in Flint or something? ... LOL
.
 

DeletedUser

The only difference between my villages on worlds that are stable and my villages on worlds that crash repeatedly...
And again you contradict your own statement early in the thread (and elsewhere) that Parkog is the one and only server you have problems on.
As I already pointed out yesterday, the absence of evidence is not evidence of absence.

You have no sound rebuttal, so you just dismiss the argument. .Is this the middle school playground — where logical reasoning does not intrude?
Ah, but I had a sound rebuttal to this "point" of yours and you have so far ignored it. And absence of corroboration means your claim is nothing but a baseless rant. You have provided no proof that you have actually had problems, except your continual insistence that you have.

I already told you how I tried to investigate your claims that Parkog has problems, and could find no one to corroborate your claims. I also have cities on multiple worlds (and used to have cities on many more) and on none of them have I had any problem with the game crashing in conjunction with visiting Taverns. Not only that, but in the many guilds I've been in I have never heard anyone complain about it happening. And even further, I have never seen anyone on global chat ever complain about it happening. People complain about every stinking thing in this game, many of them coming to the Forum to do so. Just check out how many people have posted about the blurred background on mobile. So it is an extremely reasonable assumption that the lack of players (other than you) complaining about this issue means that you alone are having the issue.

So, now that we have established that you alone are having the issue(s), let's consider what could cause that. Most of us think it is the system you are playing on that is the problem. Some have conjectured that Inno is simply out to get you. I honestly can't think of a third possible cause (other than Inno's Parkog server being deficient, of which you have offered no proof), so which of those two possible causes is more plausible? We all think it's the first one. You disagree vehemently. Good for you! Stick to your guns! And we will look forward to your next rant about how Inno's servers are screwing up your game. And we will play merrily along, having little to no problems with our adequate gaming systems handling the simple task of visiting our friends' Taverns. Happy Forging!
 

Volodya

Well-Known Member
So what? .So what??? .That's the whole f-ing point here! .The only difference between my villages on worlds that are stable and my villages on worlds that crash repeatedly is the InnoGames Server.



As I already pointed out yesterday, the absence of evidence is not evidence of absence.

You have no sound rebuttal, so you just dismiss the argument. .Is this the middle school playground — where logical reasoning does not intrude? .Is it the water? .Are you living in Flint or something? ... LOL
.
I haven't dismissed your argument at all. Unlike most, I've given you the benefit of the doubt and acknowledged that there really may be something specific to the ParkDog server that's causing your problems. Even if that really is the case though, if problems were endemic across an entire well-established server like P, there's essentially NO chance we wouldn't be hearing complaints from other players. Parroting platitudes you learned in 9th grade logic doesn't excuse you from the necessity of actual thought.

I'll just repeat my earlier bet: $100 real money says that if you upgrade to a modern computer your problems on ParkDog and anywhere else will magically disappear. You're trying to play this game on a pocket calculator; the wonder isn't that your experience isn't perfect but rather that you're able to play at all.
 
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Mustapha00

Well-Known Member
Years ago, when I played a game in which you QUESTed forEVER, I ran into a bug in which my game crashed to desktop every single time I boarded the boat which took you to one of the other continents. Since I could not teleport, this was a more than an inconvenience, since it meant I had no way (save paying another player for a 'port- and I was mostly to cheap to do that), as roughly a third of the game content was unavailable to me. I contacted in-game support as well as online tech support and was told that I was either the only person or one of a handful that experienced the bug, which meant that they were not going to expend much in the way of resources to fix what affected only a handful (or less) players.

My point in relating that charming anecdote is that it is possible- possible- that the OP is correct and that this is a bug.

As to the larger point of the usefulness of the Tavern, I'm a fan of it. For minimal time and effort, you can pick up a few free FPs each day for doing the exact same thing you did pre-Tavern- MoPo- only now you potentially get a reward beyond just the gold. I also find most of the Boosts to be at least occasionally useful (and, in the case of the Additional Negotiation Boost, critical). Yeah, I'd feel differently if my game crashed every time I visited my own Tavern. I sympathize. But for a game developer to refuse to expend resources to fix a bug that affects very few players is not unprecedented.
 

Graviton

Well-Known Member
My point in relating that charming anecdote is that it is possible- possible- that the OP is correct and that this is a bug.

But as I and others have pointed out, if there is some kind of bug only for one world, but it's not widely-experienced, then it's only a bug in the right circumstances; those circumstances being the hardware and/or software configuration of the user. Thanks for that anecdote, it does help to contextualize things.

As I already pointed out yesterday, the absence of evidence is not evidence of absence.

In this context, it is. The absence of corroboration is evidence that it is not being experienced by a large number of users, or any other users at all. If you wish, you could poll your fellow Parkog players and give us some details: the user names of everyone who shares your experience, and their hardware and software configurations.

.Is this the middle school playground — where logical reasoning does not intrude? ..

You've received several well-reasoned replies. You're simply rejecting anything that you don't want to hear. You're also accomplishing nothing by asking for answers (or ranting) on the forums; Inno tech support ain't here.
 
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