DeletedUser
How could Inno be at fault if you have multiple and persistent problems and nobody else does?How could my computer be at fault if I have multiple and persistent problems on one world while having no problems on other worlds?
How could Inno be at fault if you have multiple and persistent problems and nobody else does?How could my computer be at fault if I have multiple and persistent problems on one world while having no problems on other worlds?
Declaring a conclusion without any reasoning does not constitute a sound argument — regardless of what you do "for a living". .How could my computer be at fault if I have multiple and persistent problems on one world while having no problems on other worlds?
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... and nobody else does
You don't know that (or much of anything else, for that matter). .The absence of evidence is not evidence of absence.
Furthermore, your question is a diversion from the one I have repeatedly posed — one that you and your ilk cannot answer, and one that cuts right to the heart of the matter.
Which it does.
Why might you have problems only on Parkog, and nowhere else? You have a lot of points there (and O world), so your city is very likely larger and more complex.
You probably also have friends and guildmates that also have large and complex cities.
With an older and less capable computer, this can cause problems.
Because you said so? .Again, where's your reasoning?
.But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable?
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An excellent pointso your city is very likely larger and more complex. You probably also have friends and guildmates that also have large and complex cities.
On another world where I have a tiny Bronze Age diamond farm, the game is even more jittery and unstable than it is on ParkDog.
Interesting that you are now admitting to problems on worlds other than Parkog, when you stated in a post on the first page of this thread that...But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable?
As I've said before, maybe you're right and there really is something less-than-optimal in the configuration of the ParkDog server that's causing you problems there and not elsewhere. That's possible I suppose, but so what? Everyone else on ParkDog seems able to overcome this hypothetical glitch, so it's still something in your equipment that's causing problems for you and no one else. You have a choice: you can continue to beat your head against the wall, demanding that Inno solve a "problem" only you experience, or you can solve the problem yourself by purchasing a modern computer.On another world where I have a tiny Bronze Age diamond farm, the game is even more jittery and unstable than it is on ParkDog.
Taverns are the primary source of instability. .(Notice the title of this thread.) .There is no evidence or rationale for the size or complexity of a friend's city having any bearing on visiting a tavern without opening the city.
Sure. .But as I keep repeating, why then would I have no problems on some worlds, while some worlds (like ParkDog) are incredibly unstable? .How would my computer tell the difference — other than from differences in Inno's servers or program code? .Are differences at InnoGames my fault?
Do you have any other ideas?
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As I've said before, maybe you're right and there really is something less-than-optimal in the configuration of the ParkDog server that's causing you problems there and not elsewhere. That's possible I suppose, but so what?
Everyone else on ParkDog seems able to overcome this hypothetical glitch ...
And again you contradict your own statement early in the thread (and elsewhere) that Parkog is the one and only server you have problems on.The only difference between my villages on worlds that are stable and my villages on worlds that crash repeatedly...
Ah, but I had a sound rebuttal to this "point" of yours and you have so far ignored it. And absence of corroboration means your claim is nothing but a baseless rant. You have provided no proof that you have actually had problems, except your continual insistence that you have.As I already pointed out yesterday, the absence of evidence is not evidence of absence.
You have no sound rebuttal, so you just dismiss the argument. .Is this the middle school playground — where logical reasoning does not intrude?
I haven't dismissed your argument at all. Unlike most, I've given you the benefit of the doubt and acknowledged that there really may be something specific to the ParkDog server that's causing your problems. Even if that really is the case though, if problems were endemic across an entire well-established server like P, there's essentially NO chance we wouldn't be hearing complaints from other players. Parroting platitudes you learned in 9th grade logic doesn't excuse you from the necessity of actual thought.So what? .So what??? .That's the whole f-ing point here! .The only difference between my villages on worlds that are stable and my villages on worlds that crash repeatedly is the InnoGames Server.
As I already pointed out yesterday, the absence of evidence is not evidence of absence.
You have no sound rebuttal, so you just dismiss the argument. .Is this the middle school playground — where logical reasoning does not intrude? .Is it the water? .Are you living in Flint or something? ... LOL
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And... even if the ParkDog server is somehow "deficient," patently it's only deficient in conjunction with an obsolete computer.... I honestly can't think of a third possible cause (other than Inno's ParkDog server being deficient, of which you have offered no proof)...
My point in relating that charming anecdote is that it is possible- possible- that the OP is correct and that this is a bug.
As I already pointed out yesterday, the absence of evidence is not evidence of absence.
.Is this the middle school playground — where logical reasoning does not intrude? ..