DeletedUser32389
I too have seen great results with public executions, really keeps the surfs on their toes. Beatings can also improve efficiency, just look at my kids!you may need to resort to public executions
I too have seen great results with public executions, really keeps the surfs on their toes. Beatings can also improve efficiency, just look at my kids!you may need to resort to public executions
I too have seen great results with public executions, really keeps the surfs on their toes. Beatings can also improve efficiency, just look at my kids!
All I read was wah wah wah!!!!Fine, I'll play. What is it about my post that you found to be incoherent or difficult to follow? Granted, it does contain a five syllable word, but if you sound it out really slowly you should be OK.
But seriously...if you REALLy wanna know how to deal with plunderers...just shoot me a pm and ask....1. The cities defenses general needs to be fired for incompetence. I constantly evaluate whether I want to continue this game for one simple reason. The algorithm set in place for defending cities is to attack rogue units first, then attack legitimate fighting units. This means that attacking players can send in one legitimate fighter with seven rogues. My first six shots against the attacking player is wasted on a rogue unit who then turns into a legitimate fighter. The rest is history...cities defenses nearly always get defeated because of those first six wasted shots. Any smart general defending the city would attack the legitimate fighting unit, then proceed with knocking out the rogue units one by one...done, city is defended; not defeated. Don't get me wrong, rogue units are nice to have, but they should be limited in use to only quests, guild challenges and fighting on the territorial map for more land/resources.
2. After a cities defenses have been defeated (keeping in mind the above paragraph) the player then has up to 23 hours, 59 minutes to come back to plunder what they attacked up to nearly 24 hours prior. This crap pisses me off. If there is nothing to plunder at the time of defeat, then that should be it. If they have to wait nearly 24 hours to come back to plunder then another attack should be warranted...not just a free plunder without consequences.
I know I am not the only player with this angry outlook on the game. Please respond to make this thread cause changes in the game play to make it a fair fight.
Since you are new to the game I will over look your mannerism....I can help1. The cities defenses general needs to be fired for incompetence. I constantly evaluate whether I want to continue this game for one simple reason. The algorithm set in place for defending cities is to attack rogue units first, then attack legitimate fighting units. This means that attacking players can send in one legitimate fighter with seven rogues. My first six shots against the attacking player is wasted on a rogue unit who then turns into a legitimate fighter. The rest is history...cities defenses nearly always get defeated because of those first six wasted shots. Any smart general defending the city would attack the legitimate fighting unit, then proceed with knocking out the rogue units one by one...done, city is defended; not defeated. Don't get me wrong, rogue units are nice to have, but they should be limited in use to only quests, guild challenges and fighting on the territorial map for more land/resources.
2. After a cities defenses have been defeated (keeping in mind the above paragraph) the player then has up to 23 hours, 59 minutes to come back to plunder what they attacked up to nearly 24 hours prior. This crap pisses me off. If there is nothing to plunder at the time of defeat, then that should be it. If they have to wait nearly 24 hours to come back to plunder then another attack should be warranted...not just a free plunder without consequences.
I know I am not the only player with this angry outlook on the game. Please respond to make this thread cause changes in the game play to make it a fair fight.
How interesting Matt. Which of the other words was too difficult for you? What was the subject of this bawling in your view? Are you also willing to greatly increase the potency of rogues, as I quite explicitly am? Perhaps you would also lose to a three year old in tic-tac-toe, so it's understandable that you see the defensive AI as a kindred spirit.All I read was wah wah wah!!!!
have a laugh with us...its not that seriousHow interesting Matt. Which of the other words was too difficult for you? What was the subject of this bawling in your view? Are you also willing to greatly increase the potency of rogues, as I quite explicitly am? Perhaps you would also lose to a three year old in tic-tac-toe, so it's understandable that you see the defensive AI as a kindred spirit.
Public executions are no laughing matter, the hangman has a family to feed and needs the work, the serfs need to be kept in place, and the rotting vegetables need a target to be thrown at.have a laugh with us...its not that serious
Lol...you make it impossible for me to keep a straight face...love itPublic executions are no laughing matter, the hangman has a family to feed and needs the work, the serfs need to be kept in place, and the rotting vegetables need a target to be thrown at.
There's a character named Wit in the book series The Stormlight Archive, I have recently made the decision that this forum is sorely lacking in the type of irrelevant, and often times unwanted, buffoonery that he is so apt to bring to a discussion. In light of that, and partially due to boredom at work, I've been trying to bring his character to life in my posts. I am glad you're enjoying it, although I must confess my attempts are mere shadows of the depths that his character displays, as another book series so likes to say, you mistook the stars reflected in a pond at night for those in the sky.Lol...you make it impossible for me to keep a straight face...love it
I know I am not the only player with this angry outlook on the game. Please respond to make this thread cause changes in the game play to make it a fair fight.
Rogues, Champions, Drummers and crap what's that stupid flag one called again? These were all specialty troops added into the game and released during events. The easy fix to the stupid defense AI is to create another specialty troop whose sole purpose is for defense and when used in a defending army can take on Rogues fairly.
People who got RH just to plunder, too bad, the game changes adding in new challenges is what makes it fun. Your rogues were pretty unfair to anyone who spent space forgoing all the other possibilities to stock pile troops and baracks for GvG before Rogues came along. Rogues have a ton of purpose outside of PvP anyway. Plundering is fine but the defense in this game needs to be fixed.
Oh, please don't start using this, too! The other guy uses it just to make a point, and it only leads to confusion for newer members and annoyance for the rest of us.PvAI
Haha yup Color Guard, thank you. Upon reread I'm surprised I was actually too lazy to look it up and just posted it like that lol.Color Guard, but I also call em the stupid flag one too!
I like your idea. Specialty troops to counter specialty troops! Make the 'rogue counter trooper' weak against normal troops and then PvAI can become more interesting. Rotating defense units can make a difference if the attacker favors rogues vs an attacker with more diverse forces.
Simple resolution is to set your collection times to when you are online. Defenses will be broken at some time. We are fortunate to be able to set our collection times. Take advantage of that fact.1. The cities defenses general needs to be fired for incompetence. I constantly evaluate whether I want to continue this game for one simple reason. The algorithm set in place for defending cities is to attack rogue units first, then attack legitimate fighting units. This means that attacking players can send in one legitimate fighter with seven rogues. My first six shots against the attacking player is wasted on a rogue unit who then turns into a legitimate fighter. The rest is history...cities defenses nearly always get defeated because of those first six wasted shots. Any smart general defending the city would attack the legitimate fighting unit, then proceed with knocking out the rogue units one by one...done, city is defended; not defeated. Don't get me wrong, rogue units are nice to have, but they should be limited in use to only quests, guild challenges and fighting on the territorial map for more land/resources.
2. After a cities defenses have been defeated (keeping in mind the above paragraph) the player then has up to 23 hours, 59 minutes to come back to plunder what they attacked up to nearly 24 hours prior. This crap pisses me off. If there is nothing to plunder at the time of defeat, then that should be it. If they have to wait nearly 24 hours to come back to plunder then another attack should be warranted...not just a free plunder without consequences.
I know I am not the only player with this angry outlook on the game. Please respond to make this thread cause changes in the game play to make it a fair fight.