Algona
Well-Known Member
Hiya folks! I’ve been using this stock answer for years but it’s time for an update.
The list is by order of effectiveness. I’m not quite sure where Galata Tower fits in. Also the list should be reviewed for the game as is today. Is this list missing any other ways to mitigate plundering? Anything that could be deleted? Is the order of effectiveness correct? Specifically, given their respective drawbacks, which should be first Tavern city shield or plunderproofing the city?
Input welcome. Note this is not meant to explain how to do the individual steps, just what to do to mitigate plundering.
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Plundering is explicitly within the rules, is encouraged by INNO, and is a successful strategy. Don’t waste your time getting upset at being plundered, don't send them hate mail, a lot of plunderers live for that. Take these steps and you will reduce your losses to a minimum. If you have questions on how to do any of these steps, ask in the Questions subforum. If all else fails, be patient, hopefully you’ll rotate to a nicer hood in a couple weeks. In order of effectiveness:
PLUNDER PROOF YOUR CITY. Having no plunderable buildings is 100% effective but requires excluding some very desirable buildings from your city.
TAVERN BOOST CITYSHIELD. 100% effective, but limited in time, plunderers know when the shield ends, uses the free Tavern boost slot, and expensive in Tavern Silver.
COLLECT ON TIME. Set your production to finish at a time you know you will be on to collect. Effectiveness is completely dependent on planning ahead and being on when production finishes.
FIND UNPLUNDERABLE GOODS SOURCES. GE, GBG, Goods producing Great Buildings, and Recurring Quests produce unplunderable Goods.
[Quesry: What should be said about Special Buildings here? Should SBs get their own subsetion or should SBs be covered in the mortvation section below? - Algona 1/27/21]
MANIPULATE YOUR NEIGHBOTHOOD POSITION. Players at the bottom of the hood seldom attack the top players in the hood. Slow down Tech growth and put some time and effort into acquiring and leveling GBs. This will move you up higher in the hood.
GET YOUR BUILDINGS MOTIVATED. Switch to 24 hour production, AND reduce Decorations, AND increase your Friends list AND assure your Friends are actively Aiding you AND Aid everyone every day. Motivated buildings can not be plundered. By doing the five steps your motivatable Special Buildings and mundane Houses and Supply buildings will always be motivated. Triple bonus from this: 1) if you miss collection, no big deal, your production is safe until you can collect. 2) Your production from those buildings will go up because Motivation, besides stopping plundering, increases the production of a lot of SBs and doubles production of mundane Coins and Supplies. 3) You only have to collect once a day.
PUT UP YOUR BEST DEFENCE: Put up your best Defensive Army. The more units you kill, the less often plunderers will attack you, they will target easier prey. If you are not inflicting any casualties try changing some of the units in your defense. Some Special Buildings, Monastery, some GBs help with defence. The question of whether or not and how much should be put into building active defensive structures has been hotly debated for years. There is no one right answer to this debate, only what each individual decides.
COUNTERATTACK PLUNDERERES. If you can, take back that which was yours. Even an unsuccessful attack may dissuade a casual plunderer.
TRY DIPLOMACY. Ask plunderers nicely to stop or for their advice on what to do about being plundered. This works more often then you would think. If they want to be paid off it’s up to you, but I’m not a fan of blackmail, giving or receiving.
Good luck!
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Again, advice welcome, especially regarding where to place and what to say about Galata as well as the question [in brackets] about SBs.
Thanks for your time and input.
The list is by order of effectiveness. I’m not quite sure where Galata Tower fits in. Also the list should be reviewed for the game as is today. Is this list missing any other ways to mitigate plundering? Anything that could be deleted? Is the order of effectiveness correct? Specifically, given their respective drawbacks, which should be first Tavern city shield or plunderproofing the city?
Input welcome. Note this is not meant to explain how to do the individual steps, just what to do to mitigate plundering.
----------
Plundering is explicitly within the rules, is encouraged by INNO, and is a successful strategy. Don’t waste your time getting upset at being plundered, don't send them hate mail, a lot of plunderers live for that. Take these steps and you will reduce your losses to a minimum. If you have questions on how to do any of these steps, ask in the Questions subforum. If all else fails, be patient, hopefully you’ll rotate to a nicer hood in a couple weeks. In order of effectiveness:
PLUNDER PROOF YOUR CITY. Having no plunderable buildings is 100% effective but requires excluding some very desirable buildings from your city.
TAVERN BOOST CITYSHIELD. 100% effective, but limited in time, plunderers know when the shield ends, uses the free Tavern boost slot, and expensive in Tavern Silver.
COLLECT ON TIME. Set your production to finish at a time you know you will be on to collect. Effectiveness is completely dependent on planning ahead and being on when production finishes.
FIND UNPLUNDERABLE GOODS SOURCES. GE, GBG, Goods producing Great Buildings, and Recurring Quests produce unplunderable Goods.
[Quesry: What should be said about Special Buildings here? Should SBs get their own subsetion or should SBs be covered in the mortvation section below? - Algona 1/27/21]
MANIPULATE YOUR NEIGHBOTHOOD POSITION. Players at the bottom of the hood seldom attack the top players in the hood. Slow down Tech growth and put some time and effort into acquiring and leveling GBs. This will move you up higher in the hood.
GET YOUR BUILDINGS MOTIVATED. Switch to 24 hour production, AND reduce Decorations, AND increase your Friends list AND assure your Friends are actively Aiding you AND Aid everyone every day. Motivated buildings can not be plundered. By doing the five steps your motivatable Special Buildings and mundane Houses and Supply buildings will always be motivated. Triple bonus from this: 1) if you miss collection, no big deal, your production is safe until you can collect. 2) Your production from those buildings will go up because Motivation, besides stopping plundering, increases the production of a lot of SBs and doubles production of mundane Coins and Supplies. 3) You only have to collect once a day.
PUT UP YOUR BEST DEFENCE: Put up your best Defensive Army. The more units you kill, the less often plunderers will attack you, they will target easier prey. If you are not inflicting any casualties try changing some of the units in your defense. Some Special Buildings, Monastery, some GBs help with defence. The question of whether or not and how much should be put into building active defensive structures has been hotly debated for years. There is no one right answer to this debate, only what each individual decides.
COUNTERATTACK PLUNDERERES. If you can, take back that which was yours. Even an unsuccessful attack may dissuade a casual plunderer.
TRY DIPLOMACY. Ask plunderers nicely to stop or for their advice on what to do about being plundered. This works more often then you would think. If they want to be paid off it’s up to you, but I’m not a fan of blackmail, giving or receiving.
Good luck!
---------
Again, advice welcome, especially regarding where to place and what to say about Galata as well as the question [in brackets] about SBs.
Thanks for your time and input.