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What is better, attack or defense bonus for GE?

I recently started 3 other cities with the goal of getting some wishing wells, As there are no wishing wells available for a while, I decided to get terracotta vineyard fields kits with the goal of fighting as much as possible of GE for the Diamonds in my new cities. I ended up with about 20 fields selection kits in each world so I could get 160% attack, 80+80 or some other combination.

What would be the best way to go for a new city in Iron age to be fighting in GE?
 

Emberguard

Well-Known Member
I'd go a even 50/50 split between the two, but it's also not my account. There's always a minimum of 1 damage per hit no matter how much defense you put up, but attack without defense is useless as then you'd be dead before you get to hit anything. That's why I prefer to keep the two stats even
 

Vger

Well-Known Member
I sort of agree with Emberguard, but I might be tempted to favor defense over attack. 60+100 or even 40+120?
Not because one is better than the other, but because defense is harder to get.
If you are going to fight in a DF, then you'll probably grind through Vikings for a lvl 9 ygg, right?. 30% atk is awesome. But no defense. So maybe balance it out where you can?
 

LadySansaStark

New Member
Agreed with Vger, 60+100 would be a decent way to start since attack defense is harder to come by and you will get the 30% attack boost from Yggdrasil if you do the Vikings settlement. 100% attack defense should be more than plenty in Iron Age and will help you get through the round 2's battles without much issue.
 

CaptainKirk1234

Active Member
Agreed with Vger, 60+100 would be a decent way to start since attack defense is harder to come by and you will get the 30% attack boost from Yggdrasil if you do the Vikings settlement. 100% attack defense should be more than plenty in Iron Age and will help you get through the round 2's battles without much issue.
I disagree, higher attack is better.
 

Emberguard

Well-Known Member
since attack defense is harder to come by
It'll be interesting to see for how long that remains true for.

Just looking over the last year when a brand new building is introduced with both stats it usually has a higher Defense for attacking army then its Attack for attacking army. But there are also quite a few power houses for attack in the game and offered slightly more often.

Forge Bowl 2020: Main building: Olympic Treasury (Defense 10%-26%) + Daily Special 2019: Colossus (Attack 7%-15%)
St Paddy's 2020: Celtic Forest Set (Defense 6% + Attack 4%)
Spring 2020: Main building: No stat boost + Daily Special 2019: Fire Pagoda (Attack 6%-12%)
Archeology 2020: Main building: No stat boost + Daily Special 2019: Carousel (Attack 4%-8%%)
Soccer 2020: Main building: Hippodrome (Defense 8-17%) + Daily Special 2019: Altar Garden (Attack 3%-7%) or Winners Plaza Lvl 2 (Attack 5-13%)
Summer 2020: Governor's Villa (Attack 16-33%)
Fall 2020: Main building: Harvest Barn Set (Attack 12% Defense 8%) + Daily Special 2019: September Cottage (Attack 5-13%)
Halloween 2020: Main building: House of Horrors (Attack 6-14% Defense 6-14%) + Daily Special 2019: Abandoned Asylum (Attack 16-24%)
Winter 2020: Main Building: Winter Bakery Set (Attack 15% Defense 18%) + Daily Special 2019: Winter Train (Attack 10-22%)
 

Sheriff Of Rottingham

Active Member
FYI..the next event is giving out a special building that boosts attacker defense, but no attacker attack. 14% IA, 28% SAAB

For me, it's all about the Attacker attack. They can't damage you if they're dead.
 

Kranyar the Mysterious

Well-Known Member
My take on it is that the Sentinel Outpost is so much better than anything else available that any other dedicated attack-defense buildings (like vineyard fields and train cars) should be considered only temporary buildings until you can replace them with level 2 outposts. Dedicated attack-defense buildings in sets (like the Ochre Yard) that are needed to boost other pieces are still worth their space.

In this case every vineyard field I put down was straight attack.
 

Joeyjojojo

Active Member
Overall, attack is better: you have to hit them, but you will hopefully kill some of the units before they do any damage to you; this means that attack triggers more often. Age and army make a difference too--if you kill the opponent before taking damaging hits (retaliation from rogue hits and/or artillery pounding them before they can get w/in range), then def is useless.

Following @Emberguard and @Kranyar the Mysterious comments about def availability: it's getting easy to get lots of SO's. In another year I don't know if I'll want any more attacker defense just because of those, and I can see taking down things like Hippodrome and OT at some point.
 

Pumbaa the Great

Active Member
I sort of agree with Emberguard, but I might be tempted to favor defense over attack. 60+100 or even 40+120?
Not because one is better than the other, but because defense is harder to get.
If you are going to fight in a DF, then you'll probably grind through Vikings for a lvl 9 ygg, right?. 30% atk is awesome. But no defense. So maybe balance it out where you can?
If your are aged enough (Colonial), than you go into Aztecs and get the level 9 Sun Temple. 30% Defense for Attacking Army.
 
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