DeletedUser4770
Let us hear your thoughts, concerns, suggestions and feedback for Changelog 1.79.
Your Forge of Empires Team
Your Forge of Empires Team
Placing a siege army will require you to use your own units
If a player was active in GvG for a guild and then switches to a new guild, he will not be able to partake in the GvG system for 96 hours
When a guild releases a sector, that guild will not be able to re-capture this sector until the next GvG day (after the calculation has taken place).
It stated specifically in the beta forums:I believe that in the beta version you could still donate goods immediately when you join a guild. I suspect that will still be the case.
Darkstar said:This rule will be applied to most GvG-related actions, with the exception of donating goods. There will be no such restriction on donating goods to the guild treasury.
you have just removed a valid defense strategy which
Welcome to GvG stagnation once again!
The smaller guilds will now have no opportunity to enter a GvG map against a large Guild with multiple fighters, especially those larger guilds that are sharing accounts within.
You are SUPPOSED to have multiple fighters! That's the entire point. 5 or 6 people were never meant to be able to challenge a large guild with the sector manipulation and endless sieges that are common now. This will be restoring balance, not breaking it. If smaller guilds wanna take on the big kids, they need to buddy up and share fighters, or mergeWelcome to GvG stagnation once again!
The smaller guilds will now have no opportunity to enter a GvG map against a large Guild with multiple fighters, especially those larger guilds that are sharing accounts within.
Actually my guild is a mid sized one on D world, that has been very active over the years training and replacing gvg fighters, so that we always have a decent punch. I took my own advice, and when we decided to take on top guilds, created alliances to share fighters with other mid sized guilds. My philosophy with gvg is that there are no entitlements. Each guild gets as much land as it is strong enough to hold at that moment. If you cant hold much, then dont have any expectations that should be able to, and play the diplomacy game. GvG is supposed to involve strategy and organization within each guild, and among the many. I believe this is a very good change that will force the people effected by it the most, the small gvg guilds, to change their approach or lose. I think that is how it should be.And in response to awcrap:
Evidently the larger guilds were the ones whining about all this that you must be apart of. My/Our guild is, and has, always been a small guild with very few fighters, however, I could take on FUN & their Ghost Guild (6-8 fighters v. Me) and continuously take their sectors. Yes, I had to put my full efforts forth and I would lose troops, but why should we be punished as a small guild that doesn't want to be apart of the "big guild" and adhere to someone else's rules I don't agree with? I can't even visit another guild now to fight cause I have to wait 3 days after joining and then when/if I want to go back home to the guild I founded 2 plus years ago, I have to wait another 3 days before I can compete in GvG actions once again....lame!