DeletedUser
I've seen more posts from people leaving due to lag, or bugs, or GvG gridlock, or "Diamond-grabbing" by Inno, or event quests with no alternatives, or...or...or...
The truth is that people leave for a ton of different reasons, but they all boil down to that they aren't enjoying the game for whatever reason. So, the question is: Do we tailor the game for the people that left, or take note of why people stay and tailor it more that direction?
I was once at a Christian convention, and I heard a talk by a pastor of a large church. Now most churches I'm familiar with as far as leadership goes, fret endlessly about "why did so-and-so leave?" However this pastor said that their church did it differently. When someone leaves, they send them a message saying something like, "We're sorry to see you go, and that you didn't find our church to your liking. If you ever decide to return, we will be happy to welcome you back." And they don't stress about why the person left. Instead, they focus on why the people that don't leave are staying, and work on strengthening those areas. The bottom line, he said, is that you can find yourself going this way and that trying to please the people that leave, and they'll still find some reason to leave. Much better for the church's focus to stay the course with what is working.
The point being that there are literally thousands of players that like the way PvP and plundering works. They stay and play. They spend money. So, do you blow it up for the few that rage quit because they got their butts kicked in a game with a fighting aspect to it? I say no.
The truth is that people leave for a ton of different reasons, but they all boil down to that they aren't enjoying the game for whatever reason. So, the question is: Do we tailor the game for the people that left, or take note of why people stay and tailor it more that direction?
I was once at a Christian convention, and I heard a talk by a pastor of a large church. Now most churches I'm familiar with as far as leadership goes, fret endlessly about "why did so-and-so leave?" However this pastor said that their church did it differently. When someone leaves, they send them a message saying something like, "We're sorry to see you go, and that you didn't find our church to your liking. If you ever decide to return, we will be happy to welcome you back." And they don't stress about why the person left. Instead, they focus on why the people that don't leave are staying, and work on strengthening those areas. The bottom line, he said, is that you can find yourself going this way and that trying to please the people that leave, and they'll still find some reason to leave. Much better for the church's focus to stay the course with what is working.
The point being that there are literally thousands of players that like the way PvP and plundering works. They stay and play. They spend money. So, do you blow it up for the few that rage quit because they got their butts kicked in a game with a fighting aspect to it? I say no.