I just don't understand the logic behind this. Look...
Problem: GvG broken
Inno solution: Apply busywork bandage (GE)
Problem: GvG still broken, GvG players hate GE
Inno solution: Apply busywork bandage (Guild Battlegrounds -- ie. GE 2.0)
Problem: GvG will still be broken, despite whatever click-bait "improvements" you've alluded to. You've doubled the amount of busywork and drain on players resources and the problem is still not solved.
We end on a problem, not a solution. You should have learned your lesson from GE that you cannot appease the GvG base by adding a beefed up GE 2.0, and that is exactly what this is. Lipstick on a pig... it's still a pig.
My advice: Rip off the bandage. Remove GvG and GE completely, let those people quit and make their peace (myself included), and start over. GvG is broken and GE is too mindless, repetitive and boring. Stop trying to put band-aids on an impossible "it's complicated" problem. Proceed with Guild Battlegrounds. Junk settlements. Rework ToR, support pool and treasury goods so they apply to GB. Call GB something different so people don't get it mixed up with GB's.
Problems with the proposed path forward:
1) Can't choose your opponent; personal rivalries will still be fought out in a broken system
2) 95% of guild rank comes from a feature 5% play; very little detail in the GB proposal about balancing this
3) Does not solve brainless champ farming that allows the biggest losers appear to be the biggest winners at zero personal cost. Removing GvG fixes that. Stop rewarding mindless players with disproportionate points by using artillery that can destroy infinite champ armies without losing a single unit.
4) Does not solve worthless guild treasuries for higher eras
5) Doesn't even come close to requiring the same level of coordination as GvG; again, it's just another variant of GE.
6) Considering you plan on keeping GvG and GE, rewards for this new feature are not at all tempting as they've been presented considering the competition for players attention and focus
7) If you're trying to simplify things, you need to remove GvG and GE and focus on GB. Imagine the confusion of new players trying to figure out where they will participate - GvG, GE, or GB - not to mention the strain on their resources.
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Many on my server organized a cease-fire for a week while we composed a
letter to Inno regarding our concerns with GvG. We sent it in early March. It is probably the most thoughtful and well-composed feedback they have ever received about anything. It was supposedly forwarded to the developers and I personally delivered it to a game designer via Facebook message. You can read the letter
here. Despite pestering Panacea repeatedly for a response, Inno never provided one. Not even an acknowledgement of receipt, let alone an acknowledgement of our concerns. Not a peep. Maybe they took it into consideration, maybe they didn't. How could we possibly know?