2. I'm not excited about yet another element of the game that creates a resource drain on a guild but i am intrigued by the idea. A battleground where members can use the same style or combination of styles used to complete GE on their own time and according to their strengths is an excellent idea. It also appears it will require deeper strategic effort similar to what can be found in GvG plus broader scale-ability than just working to get to 64 in a week.
As someone who can't participate in GvG, your first sentence is a concern for me. So far those of you who can and do GvG have been able use my guild good contributions and treasury donations to fund your GvG play. Which means your current level of GvG play, and your current territory holdings are dependent on the current volume of goods available, including my goods.
Quite honestly, most 'hard core' GvG players are lazy about goods production, many having never quite figured it out, building cities under the mantra, 'Learn to fight and you won't need goods.' That's why we heard so many complaints from GvG folks when DC and events added manual guild goods contributions, forced GE and C-map negotiations, goods collections and trading, but nary a peep when they added direct battles. All complaining about how goods were expensive, limited, and that's why they invested in their A/D GBs, so they didn't have to produce goods. Many GvGers just skip any DC that includes goods.
Once GBG rolls out, my expectation is that I'll be able to use my guild goods and treasury donations to fund my GBG play. This means you can no longer depend on your 'farmers' to supply you goods. You'll either have to fill the coming goods deficit yourself, or come to grips with the loss of territory. You GvG folks will have to figure it out for yourselves, but for me, the only option NOT available is continued use of my goods to fund your GvG play.
I'm curious to see if this feature is adopted by guilds who then ignore GE or attempt to work multiple fronts. will it be comparable to time/effort required to complete GE meaning to do well in both, players will need to find double the time and resources to commit?
- will the prize system meet or exceed the investment cost of effort?
- will ToR recognize battleground effort?
- will this be such a large departure from the current game for players with years invested to render any portion of prior advancement null or will it complement prior strategic efforts?
How is this different than now? My GvG guild has a required GE minimum to complete level 3, in competitive weeks, it means 64/64 by Thursday. All 58 members, or they won't remain members. We give no warning, we give no grace, you're always welcome back, but you're gone. Regardless, I complete 64/64 weekly for the rewards I earn for me. I join a guild serious about GE because I want to be with like minded people, and I want my maximum effort to be matched with their maximum effort, so we all gain maximum benefit for our maximum effort from and for the guild.
- Randomly popping 5 FPs for a successful battle or negotiation is good enough for me. I can't play GvG now, and one reason why I expect to use my guild goods for my play.
- ToR is for GE. If you read the announcement, GBG will have a special building for our cities, with fragments for unlimited upgrades earned from GBG. Another reason why I expect to use my guild goods to fund my play. Since fragments earned are tied to success on the GBG map, I also expect my guild mates to put in maximum efforts for maximum rewards, just as we expect from each other now with GE.
- How can it? Any investments you've made to battle or to produce goods will apply directly to GBG. Any talk otherwise is wrong.
Honestly, other than liking what you like, I see no reason why guilds will not seek to excel in GBG as they did in GvG. I see no way out for most GvG guilds. They either pursue excellence in GBG and continue GvG if they want and can afford to, or they lose the majority of their players to guilds who do. You'll keep some dead wood, but anyone serious about their game will take their resources to a guild where they can use them in GBG to their benefit.
...and just as important: - why are we hearing about it here instead of being invited to come test it out on beta before getting everyone up in arms over something that doesn't yet exist?
To soften the blow. To get GvG players to come to grips with what's happening now, so they
might give GBG a fair shake later. To let you get it all out, and realize that GvG will not be changed, not be improved, will get no new maps, now or ever. It will stay as is, no changes, for as long as anyone wants to play it, but most importantly, to let you know
now that they've moved onto something new, hoping you'll consider doing the same, but leaving it there if you don't.
I think a discussion leaders of GvG guilds need to have is the risk of alienating loyal guild members by NOT pursuing GBG. You guys are all worried if Inno can survive without your diamonds, I think the bigger question for leadership, is can your guild survive without me and my goods? Count your members who play GvG and the members who don't. Then calculate their goods contributions and calculate the loss. Translate that loss to your holdings in GvG and the loss of those members to the overall health of the guild.
This is why they're telling you now, so you can decide and prepare. If you want to see it on Beta when it first appears to give input based on your GvG experience, now's the time to start your city to build it up to give it a go. Personally, I'd like to see serious GvG players test GBG and give input on Beta, I just don't think they can. I can't see any of the posters here trying GBG on Beta and giving any other feedback than, "It's not like GvG, you're making a mistake, you're killing the game." That helps no one.
That's why now. To let you know it's time to move on, so when it's time to move on, you can move on.