Multiple reset's need to be rethought if they are to be implemented worldwide, Inno is essentially asking us to do 3 times the work per day at multiple times, with the same amount of goods, troops, time and at the same time hindering our abilities to defend by nerfing releases and things like that... ohhh not to mention 3x increase in crowns for doing so! I personally believe the entire point of these changes in Gvg is to push people to battlegrounds which gvg'ers dont want to begin with, IE lets mess up gvg so everyone goes to battlegrounds.
Siege cost being so expensive for landing holding guilds, and very cheap for bully guilds to repeatedly attack... The siege cost of land holding guilds need's to be reduced when reclaiming tiles... Some potential solutions...
A. Track the tiles owned and reduce cost when reclaiming tiles owned for X amount of time within X amount of time of losing them.
B. In the real world I believe it costs more for a country to deploy military away from home then it is to refortify an already existing infrastructure. Maybe just make the siege costs match the same amount the guild who is holding it current will lose if the sieging guild takes it, with some type of maximum cap
An additional thought on this is if a player participates in gvg in some type of way reward them with a chance to win goods for each reset participated in.
Defensive tile release protection is going to be harder for guilds with lower participating members to protect their lands. Guilds like mine where you're not sure who is going to make it at 4am, noon and 8pm its going to be even more difficult to plan releases and reacquiring the tiles for protection against aggressive guilds to allow focus on other era's for that reset. Guild founders need a solution the point of having a 4 per day restriction per player was to prevent abuse vs the guild. Guild founders need access to more releases per reset than leaders and trusted players to handle this, else it makes it more difficult for non 100% gvg focused guilds to participate. I suggest 6-10 releases per reset for the founder especially if its the only founder.
Troop cost for stocking tiles, sieging tiles is going to go up having 3 resets per day, this needs to be solved by lowering the of troops needed to fill a DA or a siege, or by increasing the amount of troops available per day, maybe make attached unit buildings build units every 1 hour instead of 4hr or whatever it is. or possibly by creating a new troop gb similar to the traz for the specific players or for that gb to donate the collected troops to the gvg troop pool in the guild's treasury so those units can be deployed by the people who run gvg. An additional thought on this is if a player participates in gvg in some type of way reward them with a chance to win troops for each reset participated in.
Crown rewards need to be increased if we are to participate 3x per day, else what is our reward for doing this three times per day!?! An additional thought on this is if a player participates in gvg in some type of way reward them with a chance to win additional crowns for each reset participated in.
Disable GVG for holidays, days like Christmas for land holding guilds for a 3 resets perday scenario is going to be a absolute nightmare. And the fact that if there are only 2 releases per reset you cant dump your land before. A potential solution for multi culture is to allow up to X many days per year that all the guilds sectors are protected for 24hours per the dates specified in the guilds public profile. And that solution also should work for the guilds who want to attack other guilds who are participating on days like Christmas.
Also another thought that I have is inno needs to either stagger the reset calculation or require ALL reset calculations to be complete across the servers before gvg is opened for fighting I'm thinking inno has multiple "worlds" on the same hardware servers that is adding to the lag of handing gvg at reset, so if World A completed calculation and fighting is allowed, if worlds B-Z are still calculating on the same hardware it adds to the incredible amount of lag for world A to fight in... or make the highest fighting servers calculate LAST