DeletedUser29726
well virgo has highly limited charges - so it really doesn't enter the discussion for just how far you can go - it's at most a few more fights. People discussing fighting against 1700% boost are wondering if they can do hundreds.
I agree, I got One dark doorway and 2 golden booksSWEET!
Dark Doorway as the Daily Special on the day we earn 830 (30 + 50 + 750) Candy?
fJawesome.
Time for some serious Library Cleaning.
Thank you INNO!
there are always alternativesI don't get the point of incident quest. We have no control over the spawning of incidents and it punishes players who actively pick them up.
I don't get the point of incident quest. We have no control over the spawning of incidents and it punishes players who actively pick them up.
The alternatives are certainly not irrelevant. If you don't want to pick up incidents, then do the alternative! (usually AD I think)I'm specifically only talking about incident quest. Alternatives are irrelevant.
I don't get the point of incident quest. We have no control over the spawning of incidents and it punishes players who actively pick them up.
Please share your source for incident reset time and tell me at what specific time it resets with timezone. Also, whatever this reset time is, can you change it?Not entirely true . They reset at a specific time each day and you should be able to collect them then .
Again, I'm not talking about alternatives. You're trying to imply incident quest is perfect because there are alternatives, which is a non sequitur.
Yes, definitely. My newest IA world has a lot of problems although, it is goods for all of the negotiating in these quests more than supplies but ymmv. The infinite nature of these quests really can suck resources dry.Is anyone else struggling with the supply demands on a new world?
He's right. Incidents will actually stack until you collect them. Sometimes I've been gone more than a day and I will collect one incident, then another will pop right up in its' place.In any case there is no punishment going on.
You're not getting punished when you collect incidents after more than a day. Here's my question to you or any developer of this game: Are we supposed to collect incidents less often than pre-incident quest?I left some of the original posts up and:
He's right. Incidents will actually stack until you collect them. Sometimes I've been gone more than a day and I will collect one incident, then another will pop right up in its' place.
I'm sure there's some upper limit to how far they will stack but it is possible to get more than what actually shows on the map - and they are not missable as long as you get them within a reasonable timeframe.
Has anybody here gotten more than 5 upgrades for the AA yet?
I'm just a volunteer moderator, the devs get updated regularly on what's going on around here.Here's my question to you or any developer of this game: Are we supposed to collect incidents less often than pre-incident quest?
A bonus question: What kind of motivation do you think incident quest sets?