Sgt. Bothari
Member
20%/80% former to latter, just imhoeither to pacify and ignore us, or to monitor and accept feedback.
There is a point that it becomes the proverbial dead horse however.
20%/80% former to latter, just imhoeither to pacify and ignore us, or to monitor and accept feedback.
But aren‘t we just sitting around having tea and biscuits with the top guilds just farming? They don’t compete.I’m sorry but I have never heard of a battlegrounds where you are meant to do anything other than compete and win. I’m sure if we were meant to sit around and have tea and biscuits, it would have been called Guild Tea Party.
Having tea and biscuits until the season ends when we (the non-top guilds) hope to get a match up to either fight or farm.But aren‘t we just sitting around having tea and biscuits with the top guilds just farming? They don’t compete.
On any given province, the number of building slots change with each round. Luck of the draw.Whatever is going on with the building slots is making things easier for the top guilds for some reason? The number 1 guild on our server starts surrounded by sectors with plenty of building slots, meanwhile, our guild which is usually near the bottom in DL, has 1 building slot on doorstep and no sectors with 3 building slots anywhere in sight. The map we are looking at in Dl this season makes it impossible for our guild to get attrition free hits, meanwhile, the top guild is drowning in attrition free fights. I m curious what Inno is hoping to achieve by handicapping weak guilds while giving top guilds a free ride?
I was wondering about that. They were fixed (I made a map) until they were reduced. Seems like two changes were made at once (less spots and move them around).On any given province, the number of building slots change with each round. Luck of the draw.
The strong guilds can more easily over come the lack of buildigns spots, thereby a secondary (or tertiary) effect of the new slot arrangement has increased the gap between the ability of the "new diamond league" guilds to compete with the established (aka stronger) guilds.Whatever is going on with the building slots is making things easier for the top guilds for some reason?
Except there was no change. Had there been one, Inno would have announced it.I was wondering about that. They were fixed (I made a map) until they were reduced. Seems like two changes were made at once (less spots and move them around).
The strong guilds can more easily over come the lack of buildigns spots, thereby a secondary (or tertiary) effect of the new slot arrangement has increased the gap between the ability of the "new diamond league" guilds to compete with the established (aka stronger) guilds.
I am well aware of how buildings are created, nowhere did I say the buildings were free. Learn to read before responding please.It seems you have no idea how those buildings to reduce attrition are created. The Guild PAYS Goods for them. And they can cost a lot. Most of my Guilds insist on an Arc 80 minimum to help pay for the Goods Cost. (Or actively working on getting one. Top Guilds have dozens of players with Arc over 100+ ) Plus the Observatory required and working to level that up too. One asks for Atomiums too. Then the 1000's of donated additional Goods to Treasury some high level members give every day they earn via doing recurring Quests with a Chateau. and the Treasury is still running short now and then of some particular Good to build needed buildings in GbG.
So you think those buildings are Free? (I particularly like the notion Inno is giving top Guilds a free ride. They WORK hard and pay for those rides.)
Everything people said above can be fixed by randomly pick guild among all servers instead of world-specific just like GE, right?
its quite easy to farm without building sir, that's what a lot of guilds doing on gvg map before they changed the npc tiles unit situation.Put the top guilds from both Diamond winners into an Octagon , no buildings , no farming , Guild vs Guild. Lets see how long the farming lasts after that .
Except according to Inno that isn't happening because GBG happens in real time, and there isn't a real time connection between servers. I believe it was stated that GE data is updated every few minutes, and is a lot less data than GBG. Can't find the source now, but that is what I remembered.Everything people said above can be fixed by randomly pick guild among all servers instead of world-specific just like GE, right?
Then GBG gonna stay the same way without a total overhaul. Big guild works together, then weak guilds have to work with them or get stuffed. No way aroundExcept according to Inno that isn't happening because GBG happens in real time, and there isn't a real time connection between servers. I believe it was stated that GE data is updated every few minutes, and is a lot less data than GBG. Can't find the source now, but that is what I remembered.
Probably true, though Inno does have it in their power to make things potentially a bit easier for the little guy by changing some minor things.Then GBG gonna stay the same way without a total overhaul. Big guild works together, then weak guilds have to work with them or get stuffed. No way around
This is well said and mostly a different writing of the same items many has said.At this point I really don't think GBG is what Inno intended. I feel like they were trying to create something of a level playing field so all guilds that wanted to participate, could; but that's really not the case. Either you're the guild that's allied with someone and dominating, or you get to do almost nothing for two weeks of game play. At least that has been my main experience for the majority of the year and change that this feature has been out. It's honestly becoming something of a frustration and disappointment when you're the team that tries to make an alliance, but other teams are already paired up and say no, because you've just made it to diamond league and they've been there for a while and worked together a lot (or whatever the reason happens to be).
My guild has steadily been growing stronger, and is working hard to at least be a thorn in the side of other guilds, but there's only so far morale can take you before players start getting tired of getting nowhere fast. In the beginning I was 100% of the mindset that any guild could work hard and get powerful and take on any other guild, but time has proven me quite wrong in that regard. Yes, we are growing stronger, but that's honestly not saying much if no one will work with you because 2 vs 1 is still a slaughter. You may say it's 2 vs 6 because the two guilds that team up have six others in the league to contend with, but unless those six teams can either work together or find a way to swap as effectively, it really does just become a series of 2 vs 1. I think many will echo that feeling (and maybe already have, I didn't read through 15 pages of chatter before writing this).
The real question is how to balance things back out to be more as what I figure Inno intended. It's all well and good to come here to complain that something feels unfair, but what use is it if you don't have an idea on how to maybe better it? In my eyes the LP system needs to be more refined, and those that are constantly taking 1st place in a given league should be paired together more consistently. And those that aren't can work with teams that maybe are more their strength. Obviously this will switch up from time to time because you'll see folks floating around within that system, but it might help to break up being constantly stuck with the same teams that always dominate so that you get nowhere. Similarly, perhaps once teams end up in a league based on LP, they could then be sorted into who they're facing based on guild rank. That still comes with the issue though of trying to not have the same teams facing each other all the time, but it could possibly introduce better competition. Or perhaps we need to bring total guild membership into account. Another idea would be to perhaps cap the number of buildings you're allowed to have built at any one time. Sure, you might have 12 building slots available to you, but if you can only plant 10 total buildings then you have to get pickier. That could possibly limit the use of SCs which would actually force players to gain attrition (and thus perhaps slow them down). Or, maybe just give every sector one build slot, and that will limit the number of buildings naturally because now you likely can only get up to 3 SCs connected. It'd make traps more effective too, since now a guild wouldn't be able to 100% negate their effect.
Regardless of what is done, something really does need to help bring some balance back into it so that guilds can better compete instead of routinely ending up in either the position where they are the top, or the position where they are pinned down indefinitely based solely on if they can partner with another guild successfully.
This is how the surrent LP system works. What you have said is no difference than the current syste,. The current LP system is based on win-to-advance. Instead of whether you are strong enough or not you can be competitive. Again, 'competitive' does not equal 'winning'. Competitive means not being on the short end of:In my eyes the LP system needs to be more refined, and those that are constantly taking 1st place in a given league should be paired together more consistently. And those that aren't can work with teams that maybe are more their strength.
My guild has steadily been growing stronger, and is working hard to at least be a thorn in the side of other guilds, but there's only so far morale can take you before players start getting tired of getting nowhere fast. In the beginning I was 100% of the mindset that any guild could work hard and get powerful and take on any other guild, but time has proven me quite wrong in that regard. Yes, we are growing stronger, but that's honestly not saying much if no one will work with you because 2 vs 1 is still a slaughter. You may say it's 2 vs 6 because the two guilds that team up have six others in the league to contend with, but unless those six teams can either work together or find a way to swap as effectively, it really does just become a series of 2 vs 1. I think many will echo that feeling (and maybe already have, I didn't read through 15 pages of chatter before writing this).
so you assume players cant just tell who they are playing alongside by talking to people in other guilds? also, player points increase as he does the fighting so its quite easy to figure out which guild is on the map even you cover their namesOption B. (not mutually exclusive with A) Do not list the guild names until GBG closes. Show the leaderboard with XXXXXX for the other guild names until GBG close.