Lady Shintina
Member
I don't understand why the people using bots aren't found and shut down. Simple solution and doesn't punish more people than necessary.
If you spend thousands of dollars a month on a computer game...and then can't find anything better to do in the game than loop RQs, that's the very definition of sad. And if you don't spend thousands of dollars a month yourself, then your post is meaningless because you have no idea what this change will mean to Inno's bottom line. (Incidentally, what would you spend "thousands of dollars on" in this game that would still leave you needing to loop RQs? If I spent thousands of dollars on this game, it would be so I could do the more fun aspects of the game without worrying about acquiring resources. But you do you.)
Really? Because my CFs haven't been nerfed. They'll still provide the same boost to all the quests I complete in all my cities.
Strictly an opinion, not a fact. My opinion differs, obviously.
If you actually understood my post, I covered that possibility.I never said I spend thousands of dollars a month on this game.
Hearsay. You don't know if they're serious or not, or if they'll follow through on that threat or not. As I've stated, I've heard this threat many times over the 6 years I've been on the Forum and there are still thousands and thousands of players and Inno is still making money.There are players who spend just like me who are also not in favor of the change, and like me have decided not to spend any more.
Ummm. your choice is because they're limiting the number of RQs you can do, and that is specifically what the CF affects, so this statement is simply not true.My choice to no longer spend money has nothing to do with what I use my CF for
You have a perfect right to do that, and I doubt it will make much difference to Inno's bottom line. A small minority of players (according to Inno) are affected by this change, so I think they must know what they're doing. I am pretty sure that they're smart enough to have looked at the potential revenue loss from this change and factored that into their decision.As a consumer, I can take my money elsewhere which is exactly what I will do.
Nice try, but wrong. If I didn't understand what was being talked about, my opinion would be meaningless, but that is not the case. I understand perfectly well what is under discussion. Your statement was meaningless because you were stating what you thought might happen to Inno's cash flow without any basis other than your intent to quit spending money on the game. Since you don't personally spend "thousands of dollars", then you have no idea how much or how little Inno may potentially lose (or gain) in the fallout from this change.However, since this change doesn't affect you and your CF hasn't been nerfed your post is also meaningless.
Yes! I’d like a refund of all FP invested beyond 70ish please!Many motivated players that put time/FPS into leveling our CF's will hit. 150 to 350 cycles in a day is doable to hit for more casual players to achieve these marks. I see where INNO is going with this but it still limits the use of the CF that spent a lot of time of FPs to level.
For GVG/GBG we click so many times just for an action to attack a province/sector; it's expected most would put that same effort into Recurring Quests. Please remove or the maximum quests per day.
At some point, "adapting" to disrespect is simply codependent.
My impression is that InnoGames is confident that after years of using game addiction as their business model, they can continue their disrespectful style of game management without financial consequences. The blatant sabotage of the second most powerful building in the game (now useful for only one hour per day) should be a sobering wakeup call for many players.
I read your post, you basically called loopers sad, insinuating your way was the only correct way. Sadly this likely means you are here for no good reason and add nothing of value to this threadIf you actually understood my post, I covered that possibility.
Hearsay. You don't know if they're serious or not, or if they'll follow through on that threat or not. As I've stated, I've heard this threat many times over the 6 years I've been on the Forum and there are still thousands and thousands of players and Inno is still making money.
Ummm. your choice is because they're limiting the number of RQs you can do, and that is specifically what the CF affects, so this statement is simply not true.
You have a perfect right to do that, and I doubt it will make much difference to Inno's bottom line. A small minority of players (according to Inno) are affected by this change, so I think they must know what they're doing. I am pretty sure that they're smart enough to have looked at the potential revenue loss from this change and factored that into their decision.
Nice try, but wrong. If I didn't understand what was being talked about, my opinion would be meaningless, but that is not the case. I understand perfectly well what is under discussion. Your statement was meaningless because you were stating what you thought might happen to Inno's cash flow without any basis other than your intent to quit spending money on the game. Since you don't personally spend "thousands of dollars", then you have no idea how much or how little Inno may potentially lose (or gain) in the fallout from this change.
Wrong again. I said that if you spent thousands of dollars on this game and then still felt the need to loop RQs, then that was sad. I don't like the fact that players could fatten their coffers by endlessly looping RQs, but that does not equate to me saying they are sad for doing so.I read your post, you basically called loopers sad, insinuating your way was the only correct way.
Well, I don't add anything of value to someone who doesn't like my opinion, but that's not the same thing as adding nothing of value to the thread.Sadly this likely means you are here for no good reason and add nothing of value to this thread
I have spent over a year developing a guild based on a concept that INNO introduced. All of my time and money and effort are for nothing? Why? We were given no notice of a quite fundamental change in the game. No chance to adapt to a new strategy. It is just plain wrong to say heavy questing is acceptable and part of the game one day, and then make it impossible the next. What's next? Making arcs useless? Those who think that those of using this strategy are "whining", how would you feel if you spent a year working on a strategy and the rug was pulled out from under you like this? I can hit 2000 aborts within an hour and a half. It is ludicrous that I cannot do more.I'm not in a snit about there being a limit. Aside from starting a new city, I don't do more then a few RQs per day.
My problem centers around making changes to a years long play styles with no explanation.
The lack of an Official Announcement and a Feedback Thread on this and the previous attempt to nerf RQs is significant..
Yes, it's INNO's game and they can do whatever they want with it.
I'm wondering what prompted this sudden change in policy of not officially Announcing changes or explaining why changes are being made.
I guess its symptomatic that they haven't Announced why they are omitting some Announcements.
In a game that is constantly changing? Why would you waste an entire year on a strategy based on one relatively minor game mechanic?Those who think that those of using this strategy are "whining", how would you feel if you spent a year working on a strategy
This is an almost perfect example of irony, but I'm sure you won't see it.I can hit 2000 aborts within an hour and a half. It is ludicrous that I cannot do more.
Everybody keeps repeating this, but Inno has never said it. Inno has never mentioned script users/click bots in reference to this as far as I know. They have referred to "exploits", but that is not necessarily the same thing.If the problem is exploits made possible via click bots go after the script users and leave the rest of us the hell alone.
And Inno is not going to address this directly (yet?) because to do so would be to admit to an existing problem it has been unable/unwilling to effectively deal with. For the same reason we are discouraged from bringing up or discussing cheating in the game. So for now it remains "exploits" - are you being willfully obtuse?In a game that is constantly changing? Why would you waste an entire year on a strategy based on one relatively minor game mechanic?
This is an almost perfect example of irony, but I'm sure you won't see it.
Everybody keeps repeating this, but Inno has never said it. Inno has never mentioned script users/click bots in reference to this as far as I know. They have referred to "exploits", but that is not necessarily the same thing.
have spent over a year developing a guild based on a concept that INNO introduced. All of my time and money and effort are for nothing?
In a game that is constantly changing?
It's actually rather difficult to do, depending on how it is done. If it's an auto clicker, it may or may not just be clicking at the same rate over and over in the same spots on screen. However, if done smartly, the rate and spots can be slightly varied so that it looks much more natural. At that point, you have to look at the time that this is being done (all day every day). But at the same time, that isn't really proof. Someone could just be going on a suicidal game playing streak.I don't understand why the people using bots aren't found and shut down. Simple solution and doesn't punish more people than necessary.
There is one distinuighing feature between a program clicking and a human clicking. The program will click the same pixel everytime. A human will not. That is VERY detectable and VERY easily done.It's actually rather difficult to do, depending on how it is done. If it's an auto clicker, it may or may not just be clicking at the same rate over and over in the same spots on screen. However, if done smartly, the rate and spots can be slightly varied so that it looks much more natural. At that point, you have to look at the time that this is being done (all day every day). But at the same time, that isn't really proof. Someone could just be going on a suicidal game playing streak.
In other words, there are ways you can find potential people who are doing it, but unless you catch the actual bot or script behind it, you can't be 100% sure. There are scripts that alter the input of the device so that it looks like the mouse was actually moving to the game, and that can be extremely difficult to detect for a browser game that's not actually downloaded on the device.
For all intents and purposes, the most you can do is look at someone's actions and guess that they are using a bot. However, someone attacking really fast could be legit (there's strategies built around that where you don't have to move your mouse to fight quickly), and some people do RQs for a really long time each day, so it's really hard to nail down precisely who is doing the cheating and who isn't.
Funny that you didn't even read the post you quoted. You may want to read it, your point is covered.There is one distinuighing feature between a program clicking and a human clicking. The program will click the same pixel everytime. A human will not. That is VERY detectable and VERY easily done.
From the announcement on the 'unintentional' RQ slowdown, HERE ...
I've put in bold what I think is the most relevant part. From this perspective, it doesn't matter what quest folks are aborting around to complete, each abort has an impact and why the limit is aborts.
I remember reading from an old article about Inno where they said Data costs were Inno's largest expense. If that's still the case, then think about all the new things that impact the server that have been introduced since the concept of Heavy Questing was introduced.
Sad when Inno loses thousands of dollars a month in revenue ...
... many have long asked for the ability to choose which RQs appear in the rotation. This would reduce the load from aborts.
Can you please explain how this limit renders your concept null and void? ... [Change] is a fundamental of this game ... This game rewards players for understanding the ramifications of changes and quickly adopting to those changes. Think of it as evolution in action.