A lot to catch up on.
While still not in favor of the change, Inno has every right to fix any imbalance that has arisen. That this imbalance results from a player construct, no matter how long in use, adds weight to Inno's decision to enact a change, and in no way supports player arguments that Inno somehow owes heavy questers the status quo. Regardless of who thought it up, or where the guides were posted, heavy questing is no more an Inno sanctioned playstyle than 1.9x threads. Both legal and within the rules, but not sanctioned or supported by Inno.
Seems this whole issue is the Law of Unintended Consequences meets The Perfect Storm.
Though some may have been using it before, the playstyle of Heavy Questing was first codified when Cosmic Raven wrote his guide. I was one of the early adopters, retooling my cities while CR was still posting to the thread. While it didn't take long for the idea of CF as perpetual motion machine to be proven, at the time it was little more than a thought experiment backed by a math formula. When an SoK was still the FP producing standard and still very hard to get, the idea of a CF in the mid hundreds, was just that. An idea.
Oh, how times have changed. Special Buildings giving 10+ FPs, once unthinkable, are now commonplace. A new one available every 6 weeks. Rewards from the Daily Challenge (brand new back then), Settlements and settlement buildings, supplies from HC, and now GBG, the magical land of FPs, have made high level CFs commonplace. What was once a thought experiment with no impact on the game, is now having real impacts on the game, both in balance and server impact.
Balance is the Law of Unintended Consequences, server impact is The Perfect Storm. Covid, lockdowns, and work from home. Tens of thousands of players with nothing better to do than play GBG and spin RQs, even when they're 'working' from home. Constant RQs, the equivalent of a low grade DDoS attack, all day, everyday. Which then leads to an imbalance of resources feeding the never ending loop of the problem. Unlimited goods used for more GBG, unlimited FPs to level GBS like CF and Arc, to produce more, to get more, to level more, to produce more, to get more, to level more...
See the problem? I can.
I don't have to agree with the solution to understand the sequence of events that got us here. I can also see why Inno is addressing it now, and not 3 years ago when CF as PMM was just a thought experiment, only achievable by the few. Now the few have become many, with unlimited time on their hands. Inno has now placed a limit on aborts. No more endless looping when there's nothing better to do.
There are a lot of things that I don't like about this and how this was handled, especially the communication. But with that limited communication and my experience with Heavy Questing since its inception, I can suss out why Inno needed to address it now, not last year, or the year before.
Still don't like it though.