Taeshire
Member
Of course it can be done, my point was that there isn't a single formulaic tactic for success (as there is with 2+ guilds in GBG).
No, it doesn't qualify - it's not controlling a map, it's merely babysitting a small part that no-one else wants.
Actually I'm glad you contributed, you've made an interesting contribution.
As I understand it the lag was generally caused by the antiquated code used - that can be fixed, so fix it!
What on earth makes you think no one else wants it? Ask any guild if they would like a few sectors there and I seriously doubt there is a guild that will say no. They have deliberately made part of the map unplayable to secure their position. Nobody can take those sectors, cause nobody can get to them. How is that not controlling the map?
If GvG is such a great game experience, why preventing other guilds from experiencing it?
Thank you, I appreciate that.
Therein lies a tale.
Anwar was the lead dev for the game early on. Shortly after their death, INNO stopped major work on GvG.
wait - i know it can be done partly, not on every single LZ of a map ? (un-balanced if it can be done)You know it can be done
well yes, but whats technical possible is different for if its moral, thats why i involved here.No, it doesn't qualify - it's not controlling a map, it's merely babysitting a small part that no-one else wants.
nah, there actually isOf course it can be done, my point was that there isn't a single formulaic tactic for success (as there is with 2+ guilds in GBG).
Nobody can take those sectors today........... that's not even close to being the same thing as nobody can take those sectors!
Nobody can take them today, nobody can take them tomorrow. The guild blocking them can block them as long as they want. Again, if GvG is such a great game experience, why preventing other guilds from experiencing it?
Almost. Only the starting landingzones cannot have this done. Oh, and any damaged defending armies remain lit upcan this be done with every LZ in a map ?
if yes, shouldn't this be changed .. ?
Not really. GvG is only played by ~5% of all players in part because it's not available on mobile, but mostly because players on other platforms aren't playing it either. According to Inno ~33% of all FoE players play on a platform other than mobile, and yet only a small percentage of them do GvG. That has nothing to do with the app store. So the 5% argument is perfectly valid: it tells us that the vast majority of players who can play GvG, don't.
You can see those figures for this time last year. From MTG's (majority owner of Innogames) quarterly report, you'll see a huge explosion in MAU for Q1/Q2 2020 (in line with when Covid-related lockdowns came into effect and were sustained into the early summer). You'll then see MAU plummet in Q3/Q4 2020 (when lockdowns began to relax and things went more "back to normal"), all the way back down to (and in the case of Q3 2020, even below) Q4 2019 numbers.
Do you imagine that Inno doesn't know any of that? While it may lack some context, it's not all that vague: five percent of players is five percent of players. If they included inactive players then it wouldn't be five percent of players, it would be five percent of accounts. Five percent of anything is a tiny minority of that thing. If that entire five percent quit, I doubt Inno would notice. Apparently Inno ain't worried about it, as they've actually done the research and analysis by looking at every player, not just those on the forum and not just those who answer video surveys.
So you make videos, who cares?
may i ask which are the starting ?Almost. Only the starting landingzones cannot have this done. Oh, and any damaged defending armies remain lit up
can this be done with every LZ in a map ?
if yes, shouldn't this be changed .. ?
Any landing zone areas that are 3 deep can not be "shut down" or grayed out. (that might be what you are referring to as starting landing zones though)Almost. Only the starting landingzones cannot have this done. Oh, and any damaged defending armies remain lit up
then balanced.Any landing zone areas that are 3 deep can not be "shut down" or grayed out. (that might be what you are referring to as starting landing zones though)
4. Only 40% of people participate, so 60% of people with access don't utilize the feature even with access.
you can ask, but I haven’t been documenting it so I’ve forgotten which ones for most of the maps xD think Iron Age it’s the section down the bottom. High middle ages is the section to the leftmay i ask which are the starting ?
sorry never had the chance to start on a new world yet
It might be, and sounds about right.Any landing zone areas that are 3 deep can not be "shut down" or grayed out. (that might be what you are referring to as starting landing zones though)
Nobody can take them today, nobody can take them tomorrow. The guild blocking them can block them as long as they want. Again, if GvG is such a great game experience, why preventing other guilds from experiencing it?
You're a little off with your math skills here. I'll break it down for you. Let's go with 100 players. 33 of them have access to GvG. Only 5 of them participate in GvG. That leaves 28 of the 33 that have access that don't participate. 28 of 33 players is 85%. (Actually 84.848484...%, but I rounded it.) So 85% of the players with access to GvG don't participate. That means that only 15% of players with access to GvG participate in it.2. 5% of people participate in GvG, so only 28% of people that have access, don't participate.
I'm going to guess you either don't GVG, or are in a guild that isn't able to break through a closed beach. We don't GVG to be friends. You want it? Come take it. And people try all the time - that's how we got it.
I honestly fail to see why you think that's an unassailable position, I've seen our guild multiland on 5+ LZ sectors just to annoy multiple GvG enemies, I've seen us traverse half the map to get amongst a GvG enemy.
We do have between 15 and 25+ GVG fighters on in any one night, I suppose that makes a significant difference in the art of the possible
28% of Forgers don't participate. My math was correct.You're a little off with your math skills here. I'll break it down for you. Let's go with 100 players. 33 of them have access to GvG. Only 5 of them participate in GvG. That leaves 28 of the 33 that have access that don't participate. 28 of 33 players is 85%. (Actually 84.848484...%, but I rounded it.) So 85% of the players with access to GvG don't participate. That means that only 15% of players with access to GvG participate in it.