where you at now, grandfather, compared to 6 month ago? too slow to catch up? 6 years of mediocre dont give you any credits on anything. View attachment 18796
i never said its to qualified to post but the value of post when its comes down to any kind of active player or major game twist. If you are a causal player, don't jump in , its simple as thatCan you give us a list of who's qualified to post in this thread, and what criteria is used to make that determination? That would be a lot easier than pointing them out one at a time as we go along.
dude, this razor guy spent more time on the forum instead of playing FOE... you can tell by his city, lol. no need to argue with him
My experience was Goods reduced and FPS increased, but it seems like that was just luck of the draw as it appears to be closer to normal now...at least until the limit hits.Wife and I came back after some time away and I stumbled on this thread. This is bad news for us. We are heavy questers. We started new cities. We quest our goods, bp's and fp's. So far I haven't received any fp packs. I asked my wife, she's hasn't received any fp packs from her questing. Were fp packs removed or the odds to receive packs change?
where you at now, grandfather, compared to 6 month ago?
If you are a causal player, don't jump in , its simple as that
Abort cap does not affect me, it might sound surprising but I don't hit abort cap 6 out of 7 days per week. However, the way inno implement it is so horrible, no explanation on why, no pre-announcement, no make-up system, no whatsoever, and somehow there are a bunch of people, who obviously don't get affected by this cap either, are defending inno doing this nonsense just because. which is extremely sad. And the worse part is these Cowns are marking people who actually want to put a fight about it. Talking about their way of playing is cheating the system or whatsoever. GTOHIs the Abort cap reasonable?
Did it affect you?
How are you advising Friends and Guildes how to deal with it?
Did the Abort cap affect your priority for leveling your CF?
What advice are you giving newer players about powering CF?
Why do you think INNO felt the need to implement it?
Do you approve of INNO adding changes to the game unannounced?
Do you think it;' a good idea for INNO to make changes to years long functionality with no discussion before hand and no explantion after the fact?
What do you see coming next and how are you preparing you and your Guild for it?
Any other thoughts on the subject of the Abort cap?
I don't know why you think such a minor mistake can destroy your trust towards inno.
Off topic much? How come you guys always end up attacking me instead of what I say? Oh, yeah, because you're just here to whine and don't really have any facts on your side. It's almost as if you believe that if you repeat your whining often enough it will become valid rather than the sour grapes of players whose gravy train just ended.
I wouldn't have time to attack everything you say on this thread, never mind the forum. My game time is generally spent playing FOE rather than attempting to impose my will/thoughts on a forum.
As long as it equally applied to everyone, bring it on. Although I don't know why you think it would cause people to go looking for Moby Dick.Imagine the uproar if Inno imposed a forum post limit without consultation, warning or prior advice, imagine the whaling and gnashing of teeth it would cause!
LOL. Seriously. Would you be happy if they had programmed fireworks and a brass band to appear when you reach the limit? Or maybe a virtual dinner party would be more "elegant".
So I'll ask you the same question as Lando6, would you be satisfied if Inno came right out and said that they instituted the abort limit to keep players from endlessly looping RQs?
Then you're not really complaining about how they did it, you're complaining about the fact that they did it. So just admit it. You're just unhappy because you're one of the relatively few players negatively affected by the abort limit.
That is simply your highly biased interpretation. It sure seems like a perfect solution to me. It stops both the heavy RQers from endlessly looping, which is the real issue, and it also solves the straw man issue of bots, which those who are affected would like to believe is the real problem.They just need to call it what it is, a duct tape fix
Really? I get that you're unhappy with the abort limit, but you all are really blowing things way out of proportion here.they have undermined quite a bit of their credibility.
Then you're not really complaining about how they did it, you're complaining about the fact that they did it. So just admit it. You're just unhappy because you're one of the relatively few players negatively affected by the abort limit.
It stops both the heavy RQers from endlessly looping, which is the real issue, and it also solves the straw man issue of bots, which those who are affected would like to believe is the real problem.