DreadfulCadillac
Well-Known Member
I'd urge you to take a closer look at the Divine Sky Watch, because I find it to be really nice, actually - In FE (my era now), It gives 4% attack AND 5 forge points in a 3x2 (6 squares). A nice balance of attack and FP that's on par if not exceeding many recent event buildings. That's .83FP/Square, and .6%Attack/Sq. Better than the buildings recieved from GBG, Better than so many other recently released buildings. The upcoming Panda Reserve, when upgraded to the Panda Shrine, gives 17 FP in FE, on 20 tiles - or, .85FP/Square. Sure, it also gives a bunch more attack and whatnot. However, the nice thing about the Divine Sky Watch is that you can pretty much semi-reliably get 1 per month. It's better than the Stage of Ages and so many other recently released buildings when it comes to FP/Sq - you should really reconsider!Aside from the switch from horses to motors, cars were just a progression from wagons. LOL
You know what horse drawn wagons left in their wake? Horse manure, which is exactly what this statement of yours is.
"Aside from the most jarring change in FoE history, there's nothing special about this." ROFLMAO
Yeah, dismiss the most important point out of hand just because it doesn't fit your agenda. Rubbish is what that is, dude. Try again.
Wrong and wrong again. The only part of the Forgotten Temple that's useful is the attack boosts. Mostly because it's been discovered that the FP boost isn't what it's cracked up to be. Aside from the ability to get that boost along with other useful benefits from other buildings, there's the fact that you have to keep finishing GE5 every single week to maintain it. The Feathered Serpent Statue is decent for its size at level 3, but it takes 12 weeks finishing GE5 to get one. The benefits of the Serpent Fins and Feathers are negligible and are more easily obtained elsewhere. The Serpent Spikes are useless outside of GE5, and the boost is so small as to be useless unless obtained in mass. The Divine Sky Watch isn't terribly impressive. You would need several of them to make any impact and the benefits can easily be matched by other buildings. And as you said, the Greater Ritual Flame is virtually useless outside of GE5.
So I will affirm that all of the 7 unique buildings available only in GE5 are either useless outside of GE5 or easily matched by buildings much more easily obtained by other means. Part of the usefulness of buildings is how you can obtain them. With all the other ways to obtain attack boosts, finishing GE5 is the least efficient way to do it. Defending army boosts are useless outside GE5. Any other benefits from the buildings are exceeded by many buildings outside GE5. The cost benefit analysis is where GE5 breaks down.
So that's 50 squares of your city only useful in GE5. (Kraken's effect in other battles is negligible at best, I sold the one in my main city several weeks ago to make way for more effective buildings.) Then there's 12 squares for the Forgotten Temple. And another 6 for each piece of the Serpent Statue chain that you place. Don't forget the SBC and Star Gazer that you mentioned earlier, another 50 squares. Greater Ritual Flames. Now you're talking about getting close to or exceeding 150 squares of your city almost totally devoted to GE5 that are mostly useless outside of that. The only one of these buildings that I would want in my cities is the Star Gazer, only because I do solo guilds and getting previous era goods without having to find or pay for trades is nice. Not critical, but nice.
Seriously, I can't believe anyone would waste space on the Virgo with it only having such limited attempts. Even at level 80, it only gets 5 tries at about 69% or so. So maybe 3 or 4 battles affected per day. Sometimes less. Occasionally 5. At least the Kraken gives FP.
Also, for the record, I've never been on the Attack HypeTrain. I'm at 900 attack at the moment, and it's plenty for me. Once I get more reno kits to upgrade my attack buildings from older eras and as i keep replacing some of the older buildings in my city with newer ones, it'll be even more. I also produce ~700 FP/Day, excluding my blue galaxy. Further, I've got a total goods production of 1k/day, excluding CF and SV. Why? I don't want to become overly-dependent or overly tied down to any one game feature... Sooner or later, GbG will be rebalanced. When that day comes, a lot of players who have solely focused their city around attack over the past few years will be VERY salty. I, on the other hand, will be chilling with my FP chains and whatnot. Point being, balance is key. Why do I bring this up? I bring it up because I believe that, for me, the Divine Sky Watch presents an incredible balance, one similar to the SoA. The SoA is weighted for attack, with an FP/Sq efficency comparable to an SoK. Whereas, the Divine Sky Watch is weighted for FP, with a rather mediocre Attack Efficency. And that's fine. I like that. It's good - great even.