QI is something I will be avoiding entirely. The best rewards are locked behind silver and gold paywalls like the event rewards have been. So people with the deepest wallets, not the best guilds or most skilled, will win every time. I already don't have time to play 80 GE levels, hundreds and hundreds of GBG fights a week if there's a decent attrition value on the GBG map, plus whatever active settlement I'm working on, plus this new, lazy, unimaginative abomination. It's like a cooperative guild settlement, except they reuse buildings, troops and eras we've already seen, to do the thing we've already done, the grind from nothing to coin-supply-pop-happiness-goods-military AGAIN, which gets even worse is you are doing the Egyptian settlement too, which is the SAME THING AGAIN. And the just last month we had the St Patrick's event, which was another variation, OF THE SAME THING, just without the military aspect. The Forge development team is obviously out of ideas....
There are so many things in this game that already exist that could be made better without repeating stuff 3 or 4 times. The neighborhood PVP tournaments are almost meaningless, neighborhood PVP exists but the rewards are so low and risks so high it's more useless than GVG was. Incidents around the city after the first 2 or 3 ages aren't interesting, it's stupid and pointless except during events for occasional event currency, like picking up cigarette butts around your yard that idiots threw out for now reason. The Antiques Vendor is a good idea, but the randomness of the prizes and the 2 hour long auctions are inaccessible for people who don't have time to just wait until the last 30 seconds to get into a bidding war they may or may not even win. And whatever happened to the interesting historical and biographical quests? Did world history end? Are there no more interesting people in the world? NO, they've all been replaced with trash events that you can only get the best rewards from by dumping at least $25 into, plus more for diamonds if you want repeats of those rewards, and each one timed so it's like paying a $25 subscription to be one of the top players.
I don't know if Inno has realized this, but there is starting to be a very big pushback and exhaustion in the gaming community to microtransactions. In fact, I once saw a guild with one single person in it dominate a GBG battleground and his city was filled with top tier event buildings. That is a sign of a broken game, when microtransactions decide champions rather than player skill and quality of guilds. Forge has been dying for a long time, and QI microtransactions are a sign they don't understand why and just double down on the stupid.
QI can rot on the map, and is one of the laziest, most insulting ideas Inno had ever rolled out.