They said that this change would not affect NORMAL players.
fFixed.
Yeah, I'm nitpicking, but I think it's an interesting word they chose to use.
Any abort. If you miss the one you want to land on and abort back around to bring it up that counts against you too for however many it took to circle around.
Brutal.
BTW INNO I dont know if daily quests give quests like "Finish 2 quests", if it does, you need to ensure that you don't give that quest to folks who have already hit that limit.
Good point.
my spink recurring quest slot (pictured above) has disappeared, so I can't even finish that quest even if I gain the supplies otherwise now.
And yet another nasty surprise for players.
As I've noted elsewhere, we're in another cycle of lousy QA.
Prolly not an optimal time for INNO to be releasing untested poorly thought out fixes.
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If you look at it in one way, the norm for players on any given server is they are no longer playing and never did get past the tutorial.
2 Spear DAs are the most common in the game. Is that characteristic of normal play?
Exceptional players stress the game. Whether it's a ot of RQs, GvG, GBG, powering GBs, Inventories millions of FPs or Goods, hundreds of thousands of troops, a dozen or more cities, some combination of the above, whatever.
Is it a good idea to let exceptional players think they may be the target of the next poorly thought out random cost cutting idea?