Nice how you ignore everything else written rather than address it. But the rest doesn't support your position, does it?
Most of the citation neither supports nor refutes what I wrote earlier. I chose not to reply to the rest of the Wikipedia definition because it's not as important as this:
"Exploits have been classified as a form of cheating."
There is nothing wrong with the word exploit being used.
I will address my remarks to the wider audience.
To the best of my knowledge, recurring quests have been a part of Forge of Empires ever since the game began nine years ago. They have been called "recurring" because players have been permitted to complete them endlessly —
without limit. Many did thousands of recurring quests within the rules that InnoGames created.
Then in the spring of 2016, the game developers introduced the Arc. Given InnoGames' financial position at that time (shortly before a Swedish corporation began to buy large amounts of their stock), it seems quite plausible that the Arc was an attempt to pump some new enthusiasm and new revenue into their business.
But now the chickens have come home to roost, because players have used the Arc boost to leverage very high quest reward boosts from Château Frontenac. InnoGames decided that it didn't like what it had created, and they have suddenly placed a
limit upon a key feature that was limitless for nine years. It seems that InnoGames has learned little from their former recklessness, because the abort limit is similarly reckless, although not to the same degree.
InnoGames does not admit that the Arc may have been huge mistake. Instead, the company is
blaming the players — using a term that is synonymous with cheating, malicious, illicit or unauthorized to describe a playing style that was completely within the rules. That is why the word "exploit" is so important.
I for one will not "adapt" to such disrespect, as has been argued by company sympathizers. For example:
One thing I have learned and hopefully you will is people, you have to learn to adapt to almost constant changes in life.
I think it's important to point out that change is not an unquestioned good, no matter how our modern world tries to indoctrinate us with that belief. Change must have compelling reasons. In my view, those who support nerfing the Château have
not made a convincing case.
I don't expect InnoGames to pay heed to what I write. I don't argue with authoritarian corporations because I expect to win. I oppose them because they are authoritarian.