@stallion119 @Konrad the mediocre I said exactly what happened with them. Regarding VF, HTs wouldn't stand a chance against them even in their old form so it seems more like a coincidence that the change came now rather than being because of VF matchups. Have you tried fighting VF units with HTs? I'm guessing neither of you have, or at least haven't tried the other units to find out how much better they are, mainly Ronins. HTs can beat Ronins on paper, but in practice it's likely going to take you no fewer than 8 shots to bring one down and odds are you're facing more than just a single Ronin along with other units you have to deal with. Like Samurai, which go down slightly quicker than Ronins do but absolutely cannot be outrun and even if you were surviving two hits thanks to Armor, would not be killing many of them before you were brought down. Ninjas are pretty safe kills, but Ronins do it better.
Regarding everything else, HTs after the change now take less damage from everything thanks to Force Field except for the units mentioned above. I'll go ahead and list everything out for your convenience, feel free to try to claim HTs are worse off now after I do so:
Units that were never effective or are even worse against Force Field and the defense increase:
-Satellite Spotter (useless/weaker)
-Drone Swarm (weaker)
-Surrogate Soldier (useless/weaker)
-Recon Raider (weaker)
-Dragon Drone (weaker)
-Battle Fortress (weaker)
-Behemoth (useless/weaker)
-Sub Cruiser (weaker)
-Nautilus (weaker)
-Hydroelectric Eel (weaker)
-Gliders (weaker)
-Turturret (useless/weaker)
-Octopod (useless/weaker)
Units that come out ahead compared to Reactive Armor:
-Exoskeleton Soldier (doesn't always, but can now kill in two hits)
-Plasma Artillery (can now kill in two hits)
-Medusa (can now kill in two hits, although easy to attack before other units become a threat)
Somewhere in between the two categories above:
-Manta
-Scimitar
-Crab (technically stronger, but they're easy to kill before being attacked in most situations)
-Rail Gun (still favored, but does not bypass Force Field which presents the possibility of needing 3 shots to kill)
-Hover Tank (essentially trading blows here, though dumb AI tends to put them at a disadvantage and you probably aren't using HTs against HTs)
HTs got worse against 3 units out of 21, and effectively unchanged against the other 18, including in their own age. I personally don't consider it a problem if a unit is weak(er) or a bad choice against units it's supposed to be weak against. A novel concept, I know! Besides, if you were using HTs against Plasmas or Medusas in the first place (they can probably still come out on top against Exos in a lot of situations), you'd probably be better off experimenting a bit more with the other units as there are better options, even when it comes to jamming a square peg into a round hole as people often like to do when battling.
I'm looking forward to any more weak arguments in response to this overly long, off-topic post.