DeletedUser20752
The date and timing is everything. Been playing this game for over 2 years and updates are/were only done on Tuesday or Wednesday. Never a single one on a Friday. Find that Interesting.
I am fully aware of how GvG works, and am in a guild that is very active in it. I haven't seen any complaints within my guild on this issue,and our fighters have made plans to adjust to the new reset time, that simple. The amount of battles I have is completely irrelevant to me understanding how GvG works and my participation in it within our guild.
It is frustrating at re-set time getting booted out while preparing for the days GvG action, and then during the battling, having to constantly re-boot the game to get back into the fight. lf the daily calculation could be separated to a different time of the day, from the dropping of the sector shields, HQ moves and anything else involved in GvG wars, then that may give some relief, until they are in a position to find the solutions.
My plan is to continue to follow the advice that has been given many, MANY times to people complaining about higher Age troops rolling over their city defenses. “It’s part of the game (now). Adjust your play and deal with it.”
Having read all the wailing and gnashing of teeth about something as minor as a time change amazes me. This really isn't that big of a deal. You can still fight in GvG at whatever time your guild chooses. All that has changed is timing the placement of your defense; the cost remains the same.
Strategically, my guilds have always found rollover to be the worst time to attack, since that's when everyone defends. We've had much more success attacking at unpredictable times. Why pay for many sieges when you can take the same sector with one?
Also, sure, lot's of players work the traditional M-F 9 to 5 eastern time. But lots of us do not. My guilds have members all around the globe, and cover a variety of work schedules (yeah, and some of us are retired or disabled). Finding times when a team can assemble to fight GvG is an ongoing challenge, but somehow we've made it work at times other than the old rollover time. Maybe this will help some guilds diversify their membership, or get to know other members who are on different schedules.
In short, this time change really is no big deal. It's a minor adjustment that may be inconvenient to some, but more convenient to others.
Since I am not going to fight much anymore in GvG, I am going to to farm my city with with 35 PSC instead of putting up 39 STC like before. Thank you for your help to effectively put me out of GvG action by mandating the reset time on my needed rest hours of the day. Those that can make it, you all have fun, don't lose too much sleep over it, it is not healthy for you.
PS. Check out my city in B world, it is a good set up for farming and fighting especially if you have many large GBs in your city and don't want to use any 2 lane roads.
It is because how GvG got set up in the first place where guild power and prestige are being calculated daily to add to the guild level which is an accumulated number and can't be deducted like you build a building in your city and get ranking points and the number will be decreased when you delete it. Daily calculation is needed for that reason, otherwise you can just capture a sector, release it and recapture it over and over to get your guild ranking points and level your guild up that way. It is like play poker or blackjack, you don't get paid until all hands are shown by the end of the game and the next game start over.Why not just get rid of recalc altogether? Can't you make it where as soon as you capture a sector the points get added right away? And then after 24 hours that particular sector will lose it's protection.
It is because how GvG got set up in the first place where guild power and prestige are being calculated daily to add to the guild level which is an accumulated number and can't be deducted like you build a building in your city and get ranking points and the number will be decreased when you delete it. Daily calculation is needed for that reason, otherwise you can just capture a sector, release it and recapture it over and over to get your guild ranking points and level your guild up that way. It is like play poker or blackjack, you don't get paid until all hands are shown by the end of the game and the next game start over.
That would be interesting if it can be implemented. There could be some technical issue that it had not been set that way in the first place instead of what we have now. ByeOrDie could have an answer for you on that.Okay then do recalc at 10am to for the pool and points. But let the sectors time out on their own specific time.