How do you know that no designers from Inno read these? Do they confide in you? If I owned anything that had a forum linked to it, I'm monitoring it. Any intelligent person would. The point this person is making is a good one, even though it will probably never happen. Players do make mistakes. Inno needs to figure out how to profit from giving the players options to fix them....First off Inno designers are not reading these threads. If you wish to propose a suggestion for voting here. (which might be suggested via the moderators you have to do so the right way. Plus it cannot be on the do not suggest list.
There are many suggestions that are already nixed. i'm certain being able to move the city tiles is one of them.
Some players think making goofy designs with the tiles is good. Mistake. To be the most efficient, the city grid should be as close to square / rectangle as one can make it. The upper left corner is never going to be able to be a right angle. but it certainly is possible to make the other three corners a right angle. and straight sides.
The best city design stategy is to have as few roads as possible. all design of elements in a players city should be to have a few roads as possible and still have every thing connected.
This means road on short side. Biggest buildings at the outside edges, small buildings inner area.
And if you messed up placing.. realize eventually you can build up around your mistakes.
Actually, we've been told that in the past by staff members, so the answer to the second question is kind of yes.How do you know that no designers from Inno read these? Do they confide in you?
They do have volunteer staff that does that, and if there is something they think should be passed on up the chain, it is. But the designers will never communicate to us here, except indirectly through announcements. They are busy designing...which is what they are paid to do.If I owned anything that had a forum linked to it, I'm monitoring it.
We'll have to agree to disagree on this, mainly because:The point this person is making is a good one, even though it will probably never happen.
And finally:Because strategy in initially placing tiles matters....
Believe me, if Inno thought they could profit from this it would have been done years ago. People have thought moving expansions would be a good idea for as long as the game has had them.Players do make mistakes. Inno needs to figure out how to profit from giving the players options to fix them....
Yes. You have totally got this wrong.I had totally got this wrong....
Wow, talk about apples and oranges! And you listened to suggestions from every employee directly throughout the corporation with no structure or process in place to filter out the ones that weren't practical or that weren't in line with the corporate vision? Because that's what you're advocating here.I came from a corporate staff. We excelled by listening to all suggestions, not just a few. Left to a few, you get bias. I guess in the European gaming world, the successful corporate model doesn't work and isn't needed. Good to know...
"few".... There's 25 servers! Each with their own community and separate forum. It's no small task. It would be physically impossible to expect any one person to read every single suggestion without a system in place. That's why there's 25 Community Managers, plus Co-Community Managers, plus Volunteers to go through all the feedback, bugs etc., compile it into a readable format and then hand it off to the Developers.. Imagine how much more they could have made if they read the few recommendations submitted each day
All ideas are listened to by InnoGames, but listening to make a informed decision isn't the same thing as just implementing everything suggested blindly. A lot of suggestions are asking for something that already exists. There's no point in saying "devs please implement that thing you already implemented years ago". That's just wasting everyones time. You'd be better off identifying why it's confusing the player so you can forward feedback with "Players find X confusing. The UI could use improvement here and here".. We excelled by listening to all suggestions, not just a few. Left to a few, you get bias
Welcome to Corporate Think 101. You have successfully finished lesson 1.How do you know that no designers from Inno read these? Do they confide in you? If I owned anything that had a forum linked to it, I'm monitoring it. Any intelligent person would. The point this person is making is a good one, even though it will probably never happen. Players do make mistakes. Inno needs to figure out how to profit from giving the players options to fix them....
OK. Was the corporate staff you were part of that of a national or international company? This in not the only Forum there is. So you would not be monitoring it alone, you would be monitoring the ideas put forward by them all. Given the International aspect of INNO and the number of Forums there are to cater for this How would you monitor each one in a cost effective manner? For a start, How do you monitor those that are in foreign languages? Then there are the different international Time Zones. You need to be able to cover those. and this all has to be monitored 24/7. So it is far from just "few recommendations submitted each day" How many volunteer staff do you envisage this would need? Data is extracted, and checked to see if an idea has been submitted before in the years that the business has been running. Then it all has to be categorized. It has then to go the game developers and designers, for viability. How many paid staff would be required to oversee this? At what stage in this process do you change from Game volunteer helpers to the actual company people.? How much time does it then take to analyse all the data? Then it all needs to go before the relevant people in the financial department to run a cost/benefit analyses. THEN what is thought worth will be passed back to development and design to implement.If I owned anything that had a forum linked to it, I'm monitoring it.