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Congrats Banners & Guild Expedition Kits

Rock Python

New Member
Sorry if this has been discussed elsewhere, however can we ditch the Congrats Banners when collecting? Don't really need a pat on the back while collecting and it get in the way.

Guild Expedition Kits are kind of worthless to players who had progressed in the game to the upper eras. Would it be possible to make them a trade item in the Antique Dealer?
 

PJS299

Well-Known Member
Sorry if this has been discussed elsewhere
I think this is at least the 2nd time.
6th

 

Frostblade

Member
however can we ditch the Congrats Banners when collecting?
Just click anywhere outside the dialog window to dismiss it, there is no need to click "OK" which is btw. more difficult because you need to aim the button with the mouse (or finger on phone)

Almost every window in game can be dismissed this way, just click what ever you need outside of it!
If there are 2 windows, one behind the other and you need to click something in the window behind, click twice, first time to dismiss top window, second time to click on target in the window that is now foreground. (both clicks on same target in background window)
This way you can way speed up clicking the UI and dismissing windows and dialogs in single shot.
 

Emberguard

Well-Known Member
You'll need to unlock items to sell them at the Antiques Dealer

image0.png
 

Johnny B. Goode

Well-Known Member
You'll need to unlock items to sell them at the Antiques Dealer

image0.png
Guild Expedition Kits aren't locked, they just have to be assembled from the fragments. Then you can sell them. And you can lock/unlock fragments, but you can't sell them in the AD. Only the assembled kits or items.
 

Emberguard

Well-Known Member
Guild Expedition Kits aren't locked, they just have to be assembled from the fragments. Then you can sell them. And you can lock/unlock fragments, but you can't sell them in the AD. Only the assembled kits or items.

If they're asking to trade the actual kits into the Antiques Dealer, that would imply they must have locked them at some point and need to unlock them again
 

Xenosaur

Well-Known Member
Some facilities and functions in the game are much more intuitive than others. It takes a bit of time to understand how the original and even the new "current" developers "think" and then design for the game.

I have to tell you as a software architect and engineer, some of the stuff is unconventional by old development standards, and hasn't been fixed. Especially in the "port" to mobile.

Simple example:
In the mobile presentation, when you play in multiple worlds and have multiple worlds to pick from, ALL the buttons are illuminated to choose. So if you play in 2 worlds (Let's say A and B) and you're currently in A and want to switch to B, when you go to the screen to change to B, BOTH button A and B are illuminated, so you can pick either.

You'd think that the world you're currently in would be greyed out (meaning you can't choose to change worlds to the world you're currently playing in, because that makes NO SENSE - you're already there..)... but no - that button can be repeatedly pressed, and it does nothing of course.

Inno either chooses not to dim it (make it nonfunctional), on purpose or it's a design error that was never fixed.

I'm just saying - you have to learn how they think first, then design and code, then a few light bulbs go off on HOW many things work in the game - and it all start falling into place.

There is a subtle pattern to it all.

Getting back to the point: I do agree that all these banners have a nice intention, but are not ergonomic to the way the game is played. It's a fail in general when a feature is added, it misses the mark functionally. Not because it delivers less value than planned, but because of how it works (vs what it does). It's also of paramount importance in how it interfaces with the player community.

It's especially egregious if any change gives the user LESS control and can't be reversed, or turned off.
 
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Rock Python

New Member
Well it seems form the long list of times this topic has been addressed, Inno should consider dropping the "Congrats" banners. I don't care if a click outside the banner box (which everyone knew already) gets rid of the unwanted intrusion. This feature gets in the way period! How about the upward floating numbers of the other collections to indicate the amount of the collection, that works fine, just get rid of the kindergarden "good job" sticker.
 

Rock Python

New Member
Just click anywhere outside the dialog window to dismiss it, there is no need to click "OK" which is btw. more difficult because you need to aim the button with the mouse (or finger on phone)

Almost every window in game can be dismissed this way, just click what ever you need outside of it!
If there are 2 windows, one behind the other and you need to click something in the window behind, click twice, first time to dismiss top window, second time to click on target in the window that is now foreground. (both clicks on same target in background window)
This way you can way speed up clicking the UI and dismissing windows and dialogs in single shot.
Really? How about something we didn't know. There is no need for these annoying pop-ups!
 
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