Lorendar
Member
That's not a light at the end of the tunnel, that's FOE's Charcoal Express coming at you.I am selling me something. ROFL. The spurious hope that there might just be hope at the end of the tunnel.
That's not a light at the end of the tunnel, that's FOE's Charcoal Express coming at you.I am selling me something. ROFL. The spurious hope that there might just be hope at the end of the tunnel.
God help us if AI was in charge of running GE5 battles. You may as well pack your suitcase and go home, dragging a white flag.Alright, that's what I initially thought. That message I replied to was talking about good attacking troops not necessarily being good for defense, which had me thinking that maybe the AI was in charge of these battles as well!
I have nothing to sell youI can tell that won't help. Massively increased defense boosts is the only way to get through battling GE5. Anyone telling you different is selling something.
Thank you very much indeed for this suggestion.Despite having a very healthy goods inventory, I doubt very much if I will do level 5 at all on weeks that my guild does not face stiff competition. That way I can keep increasing my goods and medal stock so I can neg most of level 5 if needs be. Whilst slowly increasing my defense and eventually become able to fight more..
At EMA, you can open PvP. You lose points when someone successfully attacks you, so most PvP players have high defense stats. I have 289/676 in my Modern Age city. I am looking forward to trying out GE5 and seeing how that works. Note to devs--Defense needs more attack power options.There has never been any point in worrying about your city defense. It may be a part of the game but it is a waste of space if you collect on time.
In your posts you seem very focused on being able to complete GE5 and not whether it is worth it. Everyone in my guild could likely complete it right now if they wanted. It just wouldn’t be worth A) spending the goods or B) changing up their cities and losing out on other stats. That’s basically it in a nutshell. As others have noted, maybe way down the road with OP buildings there won’t need to be any changing out of buildings, although at that point any reason to get the GE5 rewards would be even more diminished.5 members of our guild have completed level 5.
I completed level 5 fighting the whole way. I did not negotiate at all.
I was able to update the defender boosts in my city with no loss to attack boosts. My attack boosts actually increased at the same time.
It can be done, if you try hard.
Did you even try?
It appears that level 5 may not be the long term challenge for everyone. They seemed to have failed to make it the challenge for your age that it is for say, Jupiter. We can't fight level 5 without high boosts that take months to get. We can't get advanced age troops. If someone in Jupiter can do it without redoing their city, fighting, not negotiating, I'm all ears. If i want to enjoy the game, i won't be negotiating. I even hate negotiating when it's 3 items. To me, it simply isn't fun to the point I'm considering getting rid of my SC. Level 5 should be the same difficulty no matter what age your in. Since it's not, posters should tell their age when giving feedback because feedback is age relevant. Really would be nice if they not only gave their age but their total boosts when fighting. That would make it more helpful to me.I have nothing to sell you
I was able to fight all the way through GE 5 with my Hover Tanks in the Progressive Era and 136/100 city stats, HT's didn't take any damage at all until the third from last post, auto battled all except for the last that was an easy manual battle win.
Getting advanced age units is all the more important now if you are still in a low enough age to do so.
Follow the guide to higher age units here on the forum:
Guide to Higher Age Units
The challenge is the reason for doing it.In your posts you seem very focused on being able to complete GE5 and not whether it is worth it. Everyone in my guild could likely complete it right now if they wanted. It just wouldn’t be worth A) spending the goods or B) changing up their cities and losing out on other stats. That’s basically it in a nutshell. As others have noted, maybe way down the road with OP buildings there won’t need to be any changing out of buildings, although at that point any reason to get the GE5 rewards would be even more diminished.
Right, I’m saying there is no “challenge”. Most people can do this right now if they really wanted. It just isn’t worth the cost to do so. The rewards are not worth the inputs. You could do other “challenges”, which by this I assume you just mean other parts of the game, and grow your city and guild faster and better than wasting resources in GE5.The challenge is the reason for doing it.
IMHO, the main point of any game is the fun and the challenge.
All the "stuff" you win is not real.
Really? Because you proceed to try to sell me this:I have nothing to sell you
Yeah, no. In my mind, using higher age units is tantamount to cheating. You do whatever you want, but using someone else's formula to game the loopholes in the system is not my idea of fun. And using Hovers in PE proves absolutely nothing. It's like using machine guns against a cavalry charge. The outcome is predetermined no matter how much training the cavalrymen have had.I was able to fight all the way through GE 5 with my Hover Tanks in the Progressive Era and 136/100 city stats, HT's didn't take any damage at all until the third from last post, auto battled all except for the last that was an easy manual battle win.
Getting advanced age units is all the more important now if you are still in a low enough age to do so.
Follow the guide to higher age units here on the forum:
As I said originally, it's not much more than a surface-level comparison, and that's all it should be taken as. Gonna jot you down as someone else who also took it took it too seriously and were unable to see that basic similarity. Side note: It's not even my analogy, I just happen to be able to see what the original poster meant by making it. You aren't.Why are you comparing military training to a game ? One is very cerebral and takes a sit back and think twice before every move approach. The other however is designed to shock your 5 senses and then physically and mentally exhaust you before your final test while learning to function at 100% with your unit. If it’s really specialized like BUDS this process is repeated in waves to keep only the best remaining. They aren’t even in the same ballpark of mental and physical preparation even with an alternate reality ffs.
For someone who's been playing since 2015, you're apparently remarkably short-sighted. Inno's flat-out said that they don't intend for GE5 to be easy to clear right out of the gate, especially given the reliance on defensive bonuses rather than offensive ones. Which means that they intend for this to be something that's built towards over time, perhaps even years, not overnight. Indeed, from the perspective of a new player who has no boosts whatsoever (or otherwise relatively small ones), they'll be able to build these bonuses up as they advance and GE5 isn't going to seem as jarring to them. Especially given how, again, a lot of the newer event buildings are stacking on more and more military bonuses, making it easier than ever to get those numbers up. I don't think it's going to be all too difficult to gradually gather more bonuses for GE5 over time. Besides, it's not like we necessarily have to match those bonuses to be able to win, either. Fighting manually, it's likely possible to do it with a lot less depending on age.No, that's not simply doing it more, as you implied. That's taking other steps.
To "improve" defense boosts. No, you don't have to sacrifice your city. To improve them to the point where you can fight through GE5? Yes, you would have to sacrifice most of your city. You're ignoring the fact that your defense boosts to conquer GE5 have to be much better than your attacking boosts necessary for GE4. That's just ridiculous. What they should have done is start GE5 enemy boosts at a lower level, more like GE2 or 3. Instead they start them above the level of GE4. Which would make sense if we were still using attacking army boosts, but not when they are first introducing the concept of using defense army boosts to attack.
Um, no. Yes, you update and improve your city over the years. But I've been playing since early 2015, and nothing else that they have introduced has even remotely made me completely remake my city's development like this would. And since it's such a minor feature, I won't do it now. This isn't just adjustments, this is overhauling your entire city design. As others have said, the history of the game is that defense boosts don't matter, and now they're demanded by GE5 at a higher level than attack boosts are required for GE4.
If these changes are why you aren't going to spend money on the game, I'd wager you were never going to spend money anyway. I mean, the game was probably giving you enough free diamonds that you wouldn't need to. I'm not seeing the logic here.Am I disappointed with GE5 and changes made to rewards, YES! If Inno had left the GE 1-4 rewards the same for diamonds, but changed others (victory towers, comes to mind) I'd happily spend $ on the anniversary event! and would look at GE 5 as a challenge! Now, GE1-4 is a waste of time and GE5 a waste of resources. I will be playing in less worlds, and not spending any $ on this game, while waiting to see if GE is changed and the diamond rewards restored.
If these changes are why you aren't going to spend money on the game, I'd wager you were never going to spend money anyway. I mean, the game was probably giving you enough free diamonds that you wouldn't need to. I'm not seeing the logic here.
What, did the prizes somehow get worse as a result of the changes? They all still look exactly the same to me, Still not finding any logic here. Sounds more like a bit of a tantrum.Your wager would be WRONG! I've spent $ on this game. I would have spent $ on the anniversary prize line, now I will not!