Ebeondi Asi
Well-Known Member
Who Moved My Cheese? Finally my own failure to follow good advice.
Previously. GE 5 and using City boost? No problem, I quickly decided fighting was the only path to go and worked at building city boost. I felt I had time to work in it and now I'm very happy with my results.
New GbG? Changed my attitude from chasing fights to maxing Attrition. Worked well.No problem.
QI? damn I feel lost. The big problem is the apparent need to instantly be up to speed on something darn near impossible to do so. There is no gradual, it is 100% on day one, and hard even or the top players, totally impossible for most middle or new players.
All three of my Gulds say taking it easy Ok on QI, But I feel guilty as heck for not being way more capable.
So Inno moved the Cheese again, and this time I am not seeing any solution that does not take a year plus to solve. (without spending tons of Diamonds)
Which leaves me sad.
Everyone has been hit by inflation. I just cannot afford to spend a lot anymore.
The cost of actively chasing QI is high. And Inno planted QI with no consideration for 99% of players who look at it it and think wtf??? There is no consideration for small Guilds. QI is designed for only the top Guilds and players in those Guilds who either are Type A folks who love a hard challenge, or Any players who can spend a lot of money.
Plus the added time needs.. Time to collect and distribute Collection and do the City/GB tasks.. , time to do GE, time to do GbG, time to aid, time to do all the Settlements one never did before, Time to now do a second small new city and work it and the clhallenges over and over from scratch, Time for ever longer events, and Rivals,
I'm retired and have nothing to do, but this is too much!! Is this on purpose? does Inno want players to quit from burnout, even players who have been on for years and years? seems so. New players would start then see just how much stuff they have to do to get anywhere, and quit?
I would say Inno seems to be a rudderless ship locked on full steam ahead With developers who seem to think they are doing a great job just because the ship s moving faster...
Anyway I am trying to find the Cheese. It just seems like a harder job this time around.
Previously. GE 5 and using City boost? No problem, I quickly decided fighting was the only path to go and worked at building city boost. I felt I had time to work in it and now I'm very happy with my results.
New GbG? Changed my attitude from chasing fights to maxing Attrition. Worked well.No problem.
QI? damn I feel lost. The big problem is the apparent need to instantly be up to speed on something darn near impossible to do so. There is no gradual, it is 100% on day one, and hard even or the top players, totally impossible for most middle or new players.
All three of my Gulds say taking it easy Ok on QI, But I feel guilty as heck for not being way more capable.
So Inno moved the Cheese again, and this time I am not seeing any solution that does not take a year plus to solve. (without spending tons of Diamonds)
Which leaves me sad.
Everyone has been hit by inflation. I just cannot afford to spend a lot anymore.
The cost of actively chasing QI is high. And Inno planted QI with no consideration for 99% of players who look at it it and think wtf??? There is no consideration for small Guilds. QI is designed for only the top Guilds and players in those Guilds who either are Type A folks who love a hard challenge, or Any players who can spend a lot of money.
Plus the added time needs.. Time to collect and distribute Collection and do the City/GB tasks.. , time to do GE, time to do GbG, time to aid, time to do all the Settlements one never did before, Time to now do a second small new city and work it and the clhallenges over and over from scratch, Time for ever longer events, and Rivals,
I'm retired and have nothing to do, but this is too much!! Is this on purpose? does Inno want players to quit from burnout, even players who have been on for years and years? seems so. New players would start then see just how much stuff they have to do to get anywhere, and quit?
I would say Inno seems to be a rudderless ship locked on full steam ahead With developers who seem to think they are doing a great job just because the ship s moving faster...
Anyway I am trying to find the Cheese. It just seems like a harder job this time around.
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