Orius Maximus
Well-Known Member
I'm guessing the big guilds are going to need a few seasons to figure out a new meta.
If a guild is competitive in platinum, not really able to compete effectively in diamond - though sometimes working with the strong guilds to get some outer ring tiles but not very much -- what implications does the new GbG have for such a guild?
Do the guilds that started the season (and championship) in platinum stay there for the 6 seasons or can we get bumped up to diamond? If it's possible to go to diamond and then bump back down to platinum (and that might take a couple of seasons depending on final season place) does that break things for guilds that can compete in platinum but not in diamond?
That is, what awards/rewards are possible if we're shifting from one level to another each season of the 6 seasons if you need to get 5/6 season wins but you're only in a given level for 3 or 4 seasons due to shifting up and down?
what the other guy said, but I'll add, don't expect the big guilds to work with you anymore, now that victory points are the main way the big guilds are ranked against each other (total victory points for all 6 matches combined across the championship) big guilds aren't letting anyone keep anything unless they're worn out.If a guild is competitive in platinum, not really able to compete effectively in diamond - though sometimes working with the strong guilds to get some outer ring tiles but not very much -- what implications does the new GbG have for such a guild?
These are the things that tend to happen when you design "improvements" that are motivated solely by revenue. I thought Inno (MTG) had turned the corner on making FoE profitable again, hence the event passes and ads that are here to stay, but perhaps that isn't the case. Outside of SC/HC daily chances, GBG just isn't worth the time now with these astronomical treasury costs. We have 1 player in SAT, and almost every building costs 4-5k+ SAT goods. It's unreal. Without GBG, the game becomes far too slow and repetitive. I honestly can't make sense of these changes - and I don't see a way they can or would be willing to back them out. If this is what the game is going to be now, then I'll just move on and let others ride it into the sunset.Did you not read the announcement ? That is exactly what it says won't happen.
What guilds are on your map?Replying to myself... I think I am getting it. GBG is not broken. It just seems like it is because it is so different.
This is how it is now... no flipping all day long. I... think I could like it this way.
What you'll see is the same 3 guilds vying for the Championship every season, with no parity whatsoever. 1-2 will get the new buildings and will cement their positions. Apparently Inno felt we were getting too many rewards from GBG, and they took a massive axe to it. Insanely short sighted to do this on the heels of EVERYTHING else that has been done over the last year. Attrition cap at 80%, Diamond only rewards. Intentionally eliminating swapping, massive reduction in fights per season. Just super disappointed after everything I've put in - this is the beginning of the end.Very tough update, at least in DL.
Inno definitely achieved one goal - huge drop in encounters.
400+ encounters to fight a province sometimes. Even with 80% attrition reduction this means 80 attrition points lost to flip one province spread between those players who capture it. 60 attrition points needed to flip a 300 tile.
Huge amounts of goods to place building, and times more diamonds. Many guilds will be forced to heavily reduce participation because their treasuries cannot keep up.
Looks like even top guilds will be hurt - while their players in theory could get more encounters, in practice they will see not many tiles available to flip, because other guilds will not be able to load and flip. Top guilds will just sit on their tiles and farm victory points. And flip few tiles other guilds manage to load through the day.
Whatever competitiveness was there in GBG, it is completely dead now. Alliances are a must, just to coordinate with weaker guilds what they can load.
If a guild is competitive in platinum, not really able to compete effectively in diamond - though sometimes working with the strong guilds to get some outer ring tiles but not very much -- what implications does the new GbG have for such a guild?
Do the guilds that started the season (and championship) in platinum stay there for the 6 seasons or can we get bumped up to diamond? If it's possible to go to diamond and then bump back down to platinum (and that might take a couple of seasons depending on final season place) does that break things for guilds that can compete in platinum but not in diamond?
That is, what awards/rewards are possible if we're shifting from one level to another each season of the 6 seasons if you need to get 5/6 season wins but you're only in a given level for 3 or 4 seasons due to shifting up and down?
But INNO wants you to see the injured troop and use your diamond to heal each one individually.I like the new GBG
BUT not seeing all my injured troops
Are you guys going to do something about it?
I don't want to see any troops injured
just make a new TAB for injured
If you produce more troops, you will rarely if ever see the injured ones.I like the new GBG
BUT not seeing all my injured troops
Are you guys going to do something about it?
I don't want to see any troops injured
just make a new TAB for injured
Please read about the Guild Battlegrounds Update here and give your feedback below.
So our map, tiles all over open. Nobody hitting. The first 2 spots for the season have already been settled. The guilds with fewer fighters seem to not bother in the early hours, just to attrition out. Giving an attrition break for home bases was a good idea. Should be 100% IMO. Makes it easier for weaker guilds to break out, and harder to lock in. Weaker guilds holding more outer ring now because you shut down 2/3 of the fightingSo I gave this a couple days, the more I watch, as that's mostly all I can do now, the more it tics me off. The map mostly stays the same. 2 or 3 guilds dominate, and everyone attritions out, so the map sits dead, for the most part. A few fighters stop by for a few fights and leave. I'm not sitting here staring at a dead map, when there's nothing I can do anyway. I guess I'll be waiting to see how you fix this mess. You can bet I won't be making any diamond purchases until you allow people to play the game more than 20 or 30 minutes a day. I'm done with this snooze fest.