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Feedback for the Guild Battlegrounds Update 2023

WillyTwoShoes

Active Member
Were you really curious or were you just taking the opportunity to make an off topic and weird statement? I mean, the topic was about GBG and how the person I was responding to constantly whines about how, what she labels "big guilds", dominate her lack of effort to build a stronger guild. So, I responded, on topic. Please, try to keep up.
I am more curious than ever!
You'll have to forgive me please, it's a little hard to keep up with someone as intelligent as you but I will do my best.
 

Be Chuille

Well-Known Member
I am more curious than ever!
You'll have to forgive me please, it's a little hard to keep up with someone as intelligent as you but I will do my best.
haha You give that person too much credit. He does not understand why some other guilds do not want to be a top/big guild. Some people have a life, and are not considering FoE as a career.

And yes, I know you were being sarcastic. :)
 

Sharmon the Impaler

Well-Known Member
haha You give that person too much credit. He does not understand why some other guilds do not want to be a top/big guild. Some people have a life, and are not considering FoE as a career.

And yes, I know you were being sarcastic. :)
Again you want the game dumbed down to suit your selfish needs , find another game this one is not for you.
 

Eadyth

Active Member
There are usually 2 big guilds on the map, maybe 3, in 1K diamond. They take over the map. Rarely there are some nice guilds. Mostly they are greedy.

The point is, there are some of us that do not WANT to need to rely on the big guilds being "nice" and letting us get some hits in. We should not even be on the map. We want to compete fairly with guilds of our own level.
Honestly, depending on who is else is on the map, they aren't "just being nice." They need us because there aren't enough other strong guilds on the map to turn over the sectors every season. The quantity of fights is high enough that they are probably only going to be able to block us in when there are 4 very strong guilds on the map. I understand the power dynamic of your world may be entirely different. I can understand frustration if every single time you found yourself blocked in. Currently, I accept that I may occasionally get blocked in and I'm okay with that because sometimes I need a break from intensity of the game.
 
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Be Chuille

Well-Known Member
Again you want the game dumbed down to suit your selfish needs , find another game this one is not for you.
You seem to think that everyone needs to play the game the way that you say it should be played.
That is selfish.

And you saying to find another game leads me to think that you are indeed an Inno employee or developer. They do not seem to care what the players think either. :)
 
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Sharmon the Impaler

Well-Known Member
You seem to think that everyone needs to play the game the way that you say it should be played.
That is selfish.

And you saying to find another game leads me to think that you are indeed an Inno employee or developer. They do not seem to care what the players think either. :)
Ah you got me now , that's right I am an employee that doesn't care at all about you.
 

Sharmon the Impaler

Well-Known Member
i think the "map redo" that's been floated on the last couple of pages of putting the Hq's in the center is a terrible idea, but there's no dislike option. It seems to be growing popular so I figure it's time I put in my two cents. Anyone who thinks this is a good idea must be in a small guild that's never had to navigate the map. On Z we tried a multiguild agreement for several seasons of making the sector in front of each guild's HQ protected / no take for all the big guilds (even protecting small guilds who weren't part of the agreement) and it made navigation horrible and removed a lot of the ability for big guilds to have a proper fight. Putting HQ's in the center would be worse blockers.
Read the idea correctly. The HQs go around the second to outer ring not the center and they all get 4 80% sectors if they buy the HQ building.
 
This thread has gotten bogged down with a few people who disagree. You disagree about the game. How people should play, how inno should segregate guilds. Inno isn’t going to carve out certain guilds that don’t play as much as other guilds and make a special league for them. Inno doesn’t know a guilds goals etc! The game as it is right now is okay. One of the problems I see is the amount of hits to close some sectors! I swear I start falling asleep, it takes sooo long! Imo, it would be nice to have some 0 attrition hits combined with increased attrition the way it is now! We have strong, fast paced GBG players but I still feel the drag and it starts getting boring!
 
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Coach Zuck

Well-Known Member
I think the feedback threads would move a lot better if people just accepted when others disagree with them

inno wants people to "like" posts they agree with and have said (at least on non-US versions of their forum) that they use the number of likes a post gets as a metric for the feedback item's popularity.

There is no dislike button, so responding to someone else's feedback with criticism, such as why you think their suggestion is flawed, is important. It gives the other people who also disagree a place to click the like button.

No need to get pissy over disagreement on either side.

The 54 pages in this thread can probably be summer up in a single page of a word document.. How about we make it a little easier on whoever's job it is to do that summarizing?
 

Coach Zuck

Well-Known Member
Read the idea correctly. The HQs go around the second to outer ring not the center and they all get 4 80% sectors if they buy the HQ building.
read my response correctly, i said:

"On Z we tried a multiguild agreement for several seasons of making the sector in front of each guild's HQ protected / no take for all the big guilds (even protecting small guilds who weren't part of the agreement) and it made navigation horrible and removed a lot of the ability for big guilds to have a proper fight."

in other words I've literally played on a map faked to be exactly as you've asked and everyone involved agreed it was a disaster. And I'm in a guild that has a positive reputation for giving small guilds good breathing room even while we're crushing our competitors.
 

Ebeondi Asi

Well-Known Member
At this point the leaders are figuring out how to run the new GbG. The players are getting used to massive attrition. Weak players are getting hints to use their attrition, or move on... The big Guild players are leveling up Treasury GBs like crazy to cover the massive costs.

Like GE 5, the new GbG is becoming a success as good Guilds figure it out, while the naysayers still howl their disapproval.
 

Orius Maximus

Well-Known Member
hmm haven't posted my feedback here yet. Here we go
This update is garbage. The new update screws over weaker guilds even more than it did before, and how the ranking works is very dumb. The whole thing where you are higher in ranking than other guilds if you've gotten 1st place and they haven't makes no sense. If a guild who can do good at 975 LP but gets boxed at 1000 LP is dropped to platinum, they destroy all the guilds there, get 1st place and are now higher in ranking than the guilds who can hold their own at 1000 LP but just haven't gotten 1st yet. The 4th highest guild in ranking right now got 2 victories at low platinum and then low diamond and are higher than guilds who are 10 times stronger. Very dumb


I'm hoping they do something to help the matchmaking a bit, specifically the 1,000 LP Guilds. Anytime I've been in Lower Diamond it hasn't felt like Diamond. It feels like it's still part of Platinum. Once you're in 1,000 LP it's random, and while there can be some merit to random matchups..... the Guilds in that pool have a very large range of abilities.


What they achieve consistently is the best indicator of capability.

Technically their highest result is what they're capable of, but for the purpose of defining matchups you don't want outlier results to skew the results too much, and you want whatever you're measuring to be meaningful

This is the real problem and it's what people have been trying to argue over the last few pages.

The biggest problem in GbG is that Diamond League is a range of only 100 LP, but a season can award as many as 175 LP. A PL guild with 825 LP that finishes first will end up in not only in DL, but 1000 LP, which may very well be beyond their capacity. Any LP award that awards at least 100 LP has the potential to bump a PL guild all the way up to 1000 LP and this potential increases when the guild wins in a top position and has a lot of LP to start with. Those arguing that said guilds that are being entitled and/or lazy don't get it because these guilds are earning more from a victory than they can handle. Platinum and Diamond Leagues really represent 3 tiers of guilds not 2 and it's too easy for guilds to bounce between the 3rd and 1st tiers when they really should be in the 2nd tier.

For example my guild is currently at 875 LP and is in 3rd place. A 3rd place win will put us in DL next season, which will be difficult for us, but I also have no desire to throw the season just to lose LP and I'm a bit curious to see how low DL would be for us with the changes. A 2nd place win which could happen would jack us all the way up to 1000 LP, and that's too high for us. We are nowhere near as powerful as the top guilds and we don't belong there.

And then there are the low DL guilds that can effectively compete against each other but are weaker than the 1000 LP guilds. That's where Derp is and I know that because we were up against them last season in PL where they finished in 1st to get bounced up to 1000 LP. A guild that loses more than 100 LP in 1000 LP Diamond gets knocked down to PL, and they spend the next season stomping on the PL guilds unless they're matched up against one or two other 1000 LP washouts. It's probably frustrating to spend one season getting overwhelmed by more powerful guilds, only to be the unbeatable guild the next season instead of being matched with guilds that are actual peers. Or else you spend the season gaming your position on the season rankings so you don't get too many LP. You shouldn't want to score lower just to avoid a bad matchup next season.

I still think that either extending the LP ranges of the leagues or reducing the amount of LP awarded at the end of the season would help to eliminate this problem.
 

Sharmon the Impaler

Well-Known Member
read my response correctly, i said:

"On Z we tried a multiguild agreement for several seasons of making the sector in front of each guild's HQ protected / no take for all the big guilds (even protecting small guilds who weren't part of the agreement) and it made navigation horrible and removed a lot of the ability for big guilds to have a proper fight."

in other words I've literally played on a map faked to be exactly as you've asked and everyone involved agreed it was a disaster. And I'm in a guild that has a positive reputation for giving small guilds good breathing room even while we're crushing our competitors.
I never suggested any protected sectors that other guilds can't attack , of course this would make navagation difficult at best. You are trying to compare two completely different scenarios.
 

Amitola1

Active Member
For example my guild is currently at 875 LP and is in 3rd place. A 3rd place win will put us in DL next season, which will be difficult for us, but I also have no desire to throw the season just to lose LP and I'm a bit curious to see how low DL would be for us with the changes. A 2nd place win which could happen would jack us all the way up to 1000 LP, and that's too high for us. We are nowhere near as powerful as the top guilds and we don't belong there.
That is exactly where my guild is and I am trying to manage our LP so we don't hit D1000. With our treasury in the shape it is we would probably have trouble in D901-975. If I do it right it will be at least 2 seasons before we find out. My goal is to avoid D1000.
 

Be Chuille

Well-Known Member
This is the real problem and it's what people have been trying to argue over the last few pages.

The biggest problem in GbG is that Diamond League is a range of only 100 LP, but a season can award as many as 175 LP. A PL guild with 825 LP that finishes first will end up in not only in DL, but 1000 LP, which may very well be beyond their capacity. Any LP award that awards at least 100 LP has the potential to bump a PL guild all the way up to 1000 LP and this potential increases when the guild wins in a top position and has a lot of LP to start with. Those arguing that said guilds that are being entitled and/or lazy don't get it because these guilds are earning more from a victory than they can handle. Platinum and Diamond Leagues really represent 3 tiers of guilds not 2 and it's too easy for guilds to bounce between the 3rd and 1st tiers when they really should be in the 2nd tier.

For example my guild is currently at 875 LP and is in 3rd place. A 3rd place win will put us in DL next season, which will be difficult for us, but I also have no desire to throw the season just to lose LP and I'm a bit curious to see how low DL would be for us with the changes. A 2nd place win which could happen would jack us all the way up to 1000 LP, and that's too high for us. We are nowhere near as powerful as the top guilds and we don't belong there.

And then there are the low DL guilds that can effectively compete against each other but are weaker than the 1000 LP guilds. That's where Derp is and I know that because we were up against them last season in PL where they finished in 1st to get bounced up to 1000 LP. A guild that loses more than 100 LP in 1000 LP Diamond gets knocked down to PL, and they spend the next season stomping on the PL guilds unless they're matched up against one or two other 1000 LP washouts. It's probably frustrating to spend one season getting overwhelmed by more powerful guilds, only to be the unbeatable guild the next season instead of being matched with guilds that are actual peers. Or else you spend the season gaming your position on the season rankings so you don't get too many LP. You shouldn't want to score lower just to avoid a bad matchup next season.

I still think that either extending the LP ranges of the leagues or reducing the amount of LP awarded at the end of the season would help to eliminate this problem.
Exactly! You explained it very well.
Thank you.
 
This is the real problem and it's what people have been trying to argue over the last few pages.

The biggest problem in GbG is that Diamond League is a range of only 100 LP, but a season can award as many as 175 LP. A PL guild with 825 LP that finishes first will end up in not only in DL, but 1000 LP, which may very well be beyond their capacity. Any LP award that awards at least 100 LP has the potential to bump a PL guild all the way up to 1000 LP and this potential increases when the guild wins in a top position and has a lot of LP to start with. Those arguing that said guilds that are being entitled and/or lazy don't get it because these guilds are earning more from a victory than they can handle. Platinum and Diamond Leagues really represent 3 tiers of guilds not 2 and it's too easy for guilds to bounce between the 3rd and 1st tiers when they really should be in the 2nd tier.

For example my guild is currently at 875 LP and is in 3rd place. A 3rd place win will put us in DL next season, which will be difficult for us, but I also have no desire to throw the season just to lose LP and I'm a bit curious to see how low DL would be for us with the changes. A 2nd place win which could happen would jack us all the way up to 1000 LP, and that's too high for us. We are nowhere near as powerful as the top guilds and we don't belong there.

And then there are the low DL guilds that can effectively compete against each other but are weaker than the 1000 LP guilds. That's where Derp is and I know that because we were up against them last season in PL where they finished in 1st to get bounced up to 1000 LP. A guild that loses more than 100 LP in 1000 LP Diamond gets knocked down to PL, and they spend the next season stomping on the PL guilds unless they're matched up against one or two other 1000 LP washouts. It's probably frustrating to spend one season getting overwhelmed by more powerful guilds, only to be the unbeatable guild the next season instead of being matched with guilds that are actual peers. Or else you spend the season gaming your position on the season rankings so you don't get too many LP. You shouldn't want to score lower just to avoid a bad matchup next season.

I still think that either extending the LP ranges of the leagues or reducing the amount of LP awarded at the end of the season would help to eliminate this problem.
Another league between Diamond and platinum would be great I think
 

Sharmon the Impaler

Well-Known Member
A checkbox available to a founder only could set the guild max VP to 850 and everything over this is discarded. Like self exclusion at a casino. It remains the same for the entire championship to avoid abuse once set. You set your level at the day before the championship starts so Inno only will match you with guilds at your level (eg with none in Platinum that didn't set the box). This way Inno doesn't have to make different leagues because you will be able to limit this on your own championship to championshit to match your changing goals as a guild.
 
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Yes
At this point the leaders are figuring out how to run the new GbG. The players are getting used to massive attrition. Weak players are getting hints to use their attrition, or move on... The big Guild players are leveling up Treasury GBs like crazy to cover the massive costs.

Like GE 5, the new GbG is becoming a success as good Guilds figure it out, while the naysayers still howl their disapproval.
,Agreed! We are figuring it out and not building when we don’t need to and watching the treasury like hawks. We have many members completing GE 5 too. It’s just the drag if you get a map that isn’t moving quickly. That is my main point. If there was a start for a few zero attrition moves but they weren’t made to stack them together for “farming” and then to the center it gets to 20-100 attrition rates. To just keep grinding for some is boring. That’s my point. Not here to say anything about who is right or wrong. I imagine we all have good and bad ideas on how GBG could be improved! Have a nice night everyone!
 
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