hmm haven't posted my feedback here yet. Here we go
This update is garbage. The new update screws over weaker guilds even more than it did before, and how the ranking works is very dumb. The whole thing where you are higher in ranking than other guilds if you've gotten 1st place and they haven't makes no sense. If a guild who can do good at 975 LP but gets boxed at 1000 LP is dropped to platinum, they destroy all the guilds there, get 1st place and are now higher in ranking than the guilds who can hold their own at 1000 LP but just haven't gotten 1st yet. The 4th highest guild in ranking right now got 2 victories at low platinum and then low diamond and are higher than guilds who are 10 times stronger. Very dumb
I'm hoping they do something to help the matchmaking a bit, specifically the 1,000 LP Guilds. Anytime I've been in Lower Diamond it hasn't felt like Diamond. It feels like it's still part of Platinum. Once you're in 1,000 LP it's random, and while there can be some merit to random matchups..... the Guilds in that pool have a very large range of abilities.
What they achieve consistently is the best indicator of capability.
Technically their highest result is what they're capable of, but for the purpose of defining matchups you don't want outlier results to skew the results too much, and you want whatever you're measuring to be meaningful
This is the real problem and it's what people have been trying to argue over the last few pages.
The biggest problem in GbG is that Diamond League is a range of only 100 LP, but a season can award as many as 175 LP. A PL guild with 825 LP that finishes first will end up in not only in DL, but 1000 LP, which may very well be beyond their capacity. Any LP award that awards at least 100 LP has the potential to bump a PL guild all the way up to 1000 LP and this potential increases when the guild wins in a top position and has a lot of LP to start with. Those arguing that said guilds that are being entitled and/or lazy don't get it because these guilds are earning more from a victory than they can handle. Platinum and Diamond Leagues really represent 3 tiers of guilds not 2 and it's too easy for guilds to bounce between the 3rd and 1st tiers when they really should be in the 2nd tier.
For example my guild is currently at 875 LP and is in 3rd place. A 3rd place win will put us in DL next season, which will be difficult for us, but I also have no desire to throw the season just to lose LP and I'm a bit curious to see how low DL would be for us with the changes. A 2nd place win which could happen would jack us all the way up to 1000 LP, and that's too high for us. We are nowhere near as powerful as the top guilds and we don't belong there.
And then there are the low DL guilds that can effectively compete against each other but are weaker than the 1000 LP guilds. That's where Derp is and I know that because we were up against them last season in PL where they finished in 1st to get bounced up to 1000 LP. A guild that loses more than 100 LP in 1000 LP Diamond gets knocked down to PL, and they spend the next season stomping on the PL guilds unless they're matched up against one or two other 1000 LP washouts. It's probably frustrating to spend one season getting overwhelmed by more powerful guilds, only to be the unbeatable guild the next season instead of being matched with guilds that are actual peers. Or else you spend the season gaming your position on the season rankings so you don't get too many LP. You shouldn't want to score lower just to avoid a bad matchup next season.
I still think that either extending the LP ranges of the leagues or reducing the amount of LP awarded at the end of the season would help to eliminate this problem.