Please read about the Guild Battlegrounds Update
here and give your feedback below.
This has been a topic of conversation within our guild on numerous occasions and I am sure other higher ranking players in other guilds have noticed the same.
How do you explain this scenario, 2 players from same guild are attacking a tile in GbG, 1st player [Progressive era] attack/defense 1k/1k, 2nd player [Titan era] attack/defense 4k/3.3k the tile that is being attacked has 5 fortified command posts as support, after 40 attacks 1st player only has 2 attrition and changed maybe 1-2 units to prevent loss where as 2nd player who is 4x stronger than 1st player gains 11 attrition and almost every other attack has to change units to prevent loss. After 100 attacks, 1st player has 10-11 attrition and 2nd player has 27 attrition. Keep in mind that we have started with ZERO attrition both.
This to me makes NO sense whatsoever, and I am sure other players would agree. All these building that supposedly provide defense mean NOTHING to a higher ranking player in GbG as the way it looks to me, 3.3k or more defense that higher ranking player has is simply not taken into consideration and is wiped by the AI that you guys are using.
I kindly ask you to fix this as it would improve quality of life for the players. Its really annoying to have to change troops every 1-2 attacks to prevent troop loss. With higher attrition 80+ yeah ok it makes sense that every could of attacks you have to change troops, but not when your attrition is in single digits and under 70-80 attrition.