Mor-Rioghain
Well-Known Member
And just because I'm the first person - that you've encountered - who thought this doesn't make it not true.I also remember when Inno shared the 5% number and it was not from a survey/poll, it was from their data. They stated that 5% of active players participated in GvG. I don't know where you got the idea that it was a survey/poll, but that is not what it was. You are the first person in the multiple discussions of that number that has ever thought it came from a player survey/poll.
I never said that it wasn't. I also said that I wouldn't risk my gaming account for that. If you are going to cherry-pick people's comments to refute their arguments, you will obviously get a completely different answer than the "truth."an autoclicking macro is against the rules of the game as posted by Inno.
Based on my experience over the lifetime of battlegrounds and in Diamond League, I'd argue that 11 minutes to take on about 20 sectors is actually quite slow. There are 52 sectors to be acquired on that map and if that guild had blocked out all 7 other guilds, they'd probably have worked from their HQ into T3, meaning even if they had to go the longest route and cross the map going through XIX, they'd have had to acquire a minimum of 24 sectors to be able to create a firewall and then go back to pick off T2's and T'3s. More likely that they drove across the map and flanked by acquiring T2's, a total of 20 sectors (if they took every sector from XIX outwards), shaving off some very valuable time, then leaving the T2's to close at their leisure.I'm obviously no rocket scientist but in the last GBG championship our guild was matched with others against thee top GBG in my world twice. Both times I watched the entire Waterfall map get gobbled up by that "Top Fighting Guild" in under 11 minutes
The truth is that with some good strategists setting up targeting mechanisms, you needn't go through all of that. All it takes is blocking in the guilds who are actively driving towards center. It's not at all uncommon - even in Diamond League - for guilds to "sit out" the Opening Day Rush. They need only effectively block 2 or 3 gulds, generally. Once they have, it's easy enough to circle back and (to use your description):
and that's only because once they had everyone locked out they took their time finishing the center zones. With one or two exceptions that were able to acquire one zone, they strung simultaneous fights along the entire perimeter locking everyone to their home base then gobbled up the center at their leisure. I literally watched multiple zones fall in under a minute.
Why put it aside? It's a pertinent point even if misguided. People want to WIN. They'll show up if the rewards are enough to induce them to show up. What we find valuable in the game is individual but who doesn't like to be the baddest guild on the server? Never underestimate the power of bragging rights! (And frags for great towers - there is that.)Putting aside what it takes to get enough guilders to show up at the same time,
Perhaps in your experience. I've seen this daily for over 4 years.executing that many attacks manually, then keeping enough of them around to come back every 4 hours and lock up any openings over an 11 day season stretches my imagination. Sure its possible, not probable though.
Not going to throw more math at you but here's something to "stretch your imagination:" My attack/attack-D stats on my main world:
Regular Attk/Attk-D: 3139/3208
BG Attk/Attk-D: 3758/3849
Add in 300% Attk/Attk-D Potions I most definitely use at opening and my battleground units have 4058/4149 attk/attk-d and I can hit 1K in fights on Day 1 of the season. My numbers are actually rather average, if not outright low, for a SAV player in a top-10 guild. (We're currently in 6th due to 3 guilds simultaneously trouncing everyone in sight to take a potshot - the one that will change the rankings - at the only undefeated guild on our server).
Do you still find it difficult to believe how it's not only probable but entirely possible for a guild chock-full of folks w/attk-attk-d of 5K or higher to swallow up the whole map in minutes? I do not because I've seen it over and over again throughout 4 1/2 years of the feature being live.
You have no reaason to take my word for it but I believe if you actually asked around the gaming community you'd find that what you believe to be the norm is under-average. What I'm describing is far closer to average on any server I've played on since BG went live and I've played BG on 3 of them.
Now you've hit on a topic/situation that a lot of people question - what is wrong with the matchmaking system? Every time they build a better trap, the mice figure out how to defeat it is pretty much all anyone can conclude when they're not screaming about "cheaters."For the sake of the game however lets say that in those real life examples it was all on the up and up and along with all the other guilds mine just couldn't cut the mustard and we were wholly outclassed - beaten fair and square. What does that say about how GBG match ups occur?
Bots are real, yes. Bots are used to defeat gaming systems - not just Inno Games - every day of the week and twice on Sundays. Yes. Yes. And yes. Are they as prevalent as the people in "one game" or "another" think? Highly unlikely and once again, no one seems to be willing (or able) to provide the gaming companies with substantive evidence that can actually be investigated through their own channels. Crimeney, they wrote the code. Don't y'all think they would know if someone was actually able to defeat it?