There is nothing here that any long time player needs. What a bad idea!
HERE IS WHAT I GOT IN BETA
1 L3 serpent
1 L2 serpent
each one of the serpent chain buildings and a selection kit
1 forgotten temple (complete, 200 fragments)
1 divine skywatch
1 greater ritual
Even if you don't care about blue A/D which is fine, I understand that part, players choice, a L3 Serpent, 15% red A/D. 12 FP, 3x2 is a great building for 32 quests, this one ALONE, and I am forgetting the Forgotten Temple (timed building) and the L2 Serpent (10% red A/D, 6 FP, still a good one in many cities).
Let me do the analysis, worst case, use 4 finish all productions, spend medals, defeat units, some recruiting units, do a few complex negos - goods, spend FPs, donate goods to treasury = L3 serpent, great deal to me.
Now I was skeptical in beta wondering if there was a catch. I finished and no catch.
So, some answers to comments here and in beta
1) Why rush it, 2 days, makes it hard...It is supposed to be a challenge but definitely can be done, even with less of the extras like mass supply rushes.
2) But newer players may not be able to complete it...Newer players may not be able to complete everything established players can complete, um, they are new and why should everything be designed for them. They need to work on their cities and in time, things will be easier. My beta player is 6 months old and I finished it doing the quests blindly, I was one to let the guild know what will be the hard tasks. Back when I was a new player on live server, I think a SoK was a great prize to get.
3) When will it come again (beta), is it always GE based?..etc This one I would say, they will keep it a surprise. At least on live there was an announcement. I logged onto to beta and saw it, like a real surprise.