67Sage101
Active Member
I doubt this will budge developers since the end goal is diamond sales, but this is what makes me want to quit this game after researching up to the second tier in the Early Middle Ages. Actually, I changed the title to a newbs view . I can see why most of the commenters had a cow and I agree this was a rush to judgment in hindsight. But what it tells me is how off putting this game can be to a new player when they don't realize they stepped into a game with a timeline of years instead of months.
1. Housing payouts don't scale as much as the costs. I can gain 72/hour with a stone age hut, I only get 60/hr with a Middle Ages House. If's it a 2 story house it's 50/hr. The payouts should scale with #people and #age. Agreed coins are not a big deal later in the game though.
2. Production payouts don't scale. Iron Age goat farm produces 220/hr. A middle ages Tannery/Butcher - 160/hr. And the tannery costs more !
Smaller footprint...not worth the reductions. Acknowledged, the issue is production / square.
3. Forge Point payout should increase with #Age. Your game scales research from 10 FP, to 500FP in the late ages. You think I want to take a year playing this game through the space age? Ok. I see that seasoned players (4+years) have lots of ways to get FP. So this point is lost on seasoned players that know the tricks. But looks like a mountain to players in the iron age.
4. Forge points for trading: Stupid. The trade system takes a day to get what you need, it's underused and too costly. Still agree that trading should never require a forge point especially since trading is only vital to new players.
5. Insult to Injury: I unlocked MarketPlace that produces 430 happiness @ 3x3. Cost is $4165 and 15470 (lower than originally posted ?) Honestly still feels like a glitch considering it takes the most production of any building in EMA.
1. Housing payouts don't scale as much as the costs. I can gain 72/hour with a stone age hut, I only get 60/hr with a Middle Ages House. If's it a 2 story house it's 50/hr. The payouts should scale with #people and #age. Agreed coins are not a big deal later in the game though.
2. Production payouts don't scale. Iron Age goat farm produces 220/hr. A middle ages Tannery/Butcher - 160/hr. And the tannery costs more !
Smaller footprint...not worth the reductions. Acknowledged, the issue is production / square.
3. Forge Point payout should increase with #Age. Your game scales research from 10 FP, to 500FP in the late ages. You think I want to take a year playing this game through the space age? Ok. I see that seasoned players (4+years) have lots of ways to get FP. So this point is lost on seasoned players that know the tricks. But looks like a mountain to players in the iron age.
4. Forge points for trading: Stupid. The trade system takes a day to get what you need, it's underused and too costly. Still agree that trading should never require a forge point especially since trading is only vital to new players.
5. Insult to Injury: I unlocked MarketPlace that produces 430 happiness @ 3x3. Cost is $4165 and 15470 (lower than originally posted ?) Honestly still feels like a glitch considering it takes the most production of any building in EMA.
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