Aggressor
Active Member
So, as you may know, in BG there are certain 'rings' of sectors. The middle ones, then the ones around them, then the ones around them, etc. In my opinion, the Victory Points per hour of all of these need to be even. Here's why.
My little guild on my Qunrir world worked hard and got off to an early lead. We got to the middle well before anybody and had a solid lead over everyone. The guild next to us was the second most active guild, always around a sector behind us. They always stayed closer to us than they shouldve, and thats because I come to find out, every one of the sectors between their starting sector and the middle is worth more Victory Points than ours. This upset me, but we had a lead so I figured it would be irelevent. We finally push through both of the middle sectors on our side while the other guild that is right next to us claims theirs. I do the calculations and they should be close, but not close enough to win, a solid several thousand victory points behind us. Well, on the last day of BG, they pull ahead at the last minute and win. The whole time they had only the same sectors we did and were not even as good as us, we always advanced faster then they did. They only won that BG because the sectors on their side offered more victory points than ours. They didnt have to work harder than us or be better than us to win, they won simply because their sectors offered more victory points than ours. Very dissapointing, and poorly done. Me and my guild are very upset about this as we worked hard to get ahead, and the other guild didn't even have to be better than us to win.
I think that the uneven amount of Victory Points per hour in similar sectors (sectors in the same "ring") should be either made the same or switched around so that ALL of the sectors offering more victory points aren't in one guild's path to the middle. I am very disappointed with this unnessecery feature of BG. I hope it gets fixed.
My little guild on my Qunrir world worked hard and got off to an early lead. We got to the middle well before anybody and had a solid lead over everyone. The guild next to us was the second most active guild, always around a sector behind us. They always stayed closer to us than they shouldve, and thats because I come to find out, every one of the sectors between their starting sector and the middle is worth more Victory Points than ours. This upset me, but we had a lead so I figured it would be irelevent. We finally push through both of the middle sectors on our side while the other guild that is right next to us claims theirs. I do the calculations and they should be close, but not close enough to win, a solid several thousand victory points behind us. Well, on the last day of BG, they pull ahead at the last minute and win. The whole time they had only the same sectors we did and were not even as good as us, we always advanced faster then they did. They only won that BG because the sectors on their side offered more victory points than ours. They didnt have to work harder than us or be better than us to win, they won simply because their sectors offered more victory points than ours. Very dissapointing, and poorly done. Me and my guild are very upset about this as we worked hard to get ahead, and the other guild didn't even have to be better than us to win.
I think that the uneven amount of Victory Points per hour in similar sectors (sectors in the same "ring") should be either made the same or switched around so that ALL of the sectors offering more victory points aren't in one guild's path to the middle. I am very disappointed with this unnessecery feature of BG. I hope it gets fixed.