The following comment on the third season of nerfed GBG "Testing" on Beta says it well...
OK, into the 3rd season of this failed experiment, and this is what is happening...
We are still conquering the entire map within 30 minutes of season opening, and we even graciously leave sectors in front of bases for other Guilds that want to play.
NO ONE is playing!!!! We just sit there endlessly waiting for someone to come out of their bases and we even leave sectors on hold, hoping to prompt them to take action.
So, the bottom line is this: This nerf has not improved game play or made battles more exciting or even shared the map more evenly.
It has made everything more boring and people are NOT participating at all. This is also spilling over to other areas of the game as well.
If there is no action happening with the map, there is no sense logging into the game. Players are beginning to set their collection times in their cities for once a day instead of every 4 hours.
A game cannot be successful if players are not spending time. (and $$ spending resources)
If this is the intended result that INNO wants, then just simply delete the entire GBG function, as it is now a graveyard of non-participation.
The only participation is usually One Guild per map conquering all the sectors at Season Opening and then they are sitting there for 10 days.
At least if INNO were to "balance" the competition, it would present something worth fighting for.
It seems INNO is just as inept as the current world leaders letting everything fall to crap while they virtual signal they are trying to do something.
(Not in the best interest of the public)
So, in my opinion, this is a very poor design move by INNO. All those supposed complaints by Guild members who cried they could not participate in the map are just hollow accusations or envy of others' success. Now given the opportunity, they still do not participate.
Hit that Share, Like button... because The salt must flow.