mamboking053
Well-Known Member
The last GB’s were...underwhelming. But trying to think of new ideas is hard. Maybe we can help a little. Does anyone have any ideas for GB bonuses?
No, but I have a suggestion. Try reading the DNSL.The last GB’s were...underwhelming. But trying to think of new ideas is hard. Maybe we can help a little. Does anyone have any ideas for GB bonuses?
Given the direction Inno seems to be going in their game, that could one day (soon?) be a reality.Great building ability:
"You can plunder great buildings if they are lower level than this one."
Fat fingers an Oracle.Great building ability:
"You can plunder great buildings if they are lower level than this one."
I suggest The Shrine to Swine
I'm kinda surprised there hasn't been a GB that boosts goods production. It's probably because goods are produced in much smaller amounts than e.g., coins and supplies so a % increase wouldn't work out too well, but I think it could've worked as a flat +x bonus instead. I think the game's probably moved beyond the point where such a bonus would be appealing though, especially since new GBs are now becoming quite expensive on paper due to being released with new ages and things have to be more 'interesting' than that.
Something perhaps a bit too powerful, but maybe not, a bonus that reduces boost of enemy units. It could be either additive or a multiplier, which would make it better in opposite situations (low boost is better for additive, while high boost is better for multiplier). Just something that seems more nuanced to me than another standard military boost, but perhaps this would end up being 'meaningless complexity' for the sake of having variety.
Another idea is a bonus that reduces the cost of buying FP. This is another one that would raise some eyebrows, but much like with GBs themselves, I think the ever-increasing cost of buying FP will balance itself out no matter what the final discount ends up being. Obviously it would never reach a full -50/100% discount, but there's plenty of wiggle room to establish both a reasonable and a very unreasonable ceiling for its effect like was done with the Arc, stopping well short of 'maximum' by the time most players give up on leveling one and not even reaching it by the time you're well into the realm of insanity for continuing to level it.
Fourth idea! A low chance of reviving a unit that's killed in battle, but only for the duration of that battle. Basically, if a unit is killed in wave one of a battle and is revived by this GB, it's still considered dead at the end of the battle (even if it survives) and will not be available for the second wave. Diamonds can still be used to heal/revive the unit as normal on the battle result screen. Kind of like a 'second wind' effect. Additionally, this is something that I think should work on defense as well, much like the Orangery does. City defense is an overlooked/dismissed aspect of the game by many, for several good reasons - lack of ability to reliably defend (especially against Rogues) is one of them. I think something like this would be a useful tool for defense, without being too reliable that defense becomes too easy.
Fifth idea! A chance of receiving a reward after a successful negotiation, kind of a counterpart to the Himeji Castle. This one might be too limited especially to those without a guild, since GE and GBG are the two biggest features to include the negotiation game. However, I think something like this could still be an option! Rewards and all the other technical stuff can be up for debate, but I think the mechanic itself is a worthy addition.
Just a few of the crazier ideas I have for GBs. I could go on because I enjoy thinking about what could be!
Maybe a GB related to GBG? Something that boosts or doubles the rewards you get after finishing an encounter.
Not like it will ever be forwarded to the devs.
Agreed. It won't get submitted to the devs.
A while back I wrote a list about changes that were made in the game in response to someone asking if changes were ever made at player request. While there is no way of knowing if any of those changes were made because the players requested them, the changes were made after the requests were made.
I don't remember how many of those changes were submitted Propooals or posted in official Feedback threads or just scattered around the forums. I do remember thinking at that time that there were either a lot of coincidences or that maybe, just maybe, some folks at INNO do read the forums.
Take that as you will. I take it to mean that there is a chance that anything posted on these forums may wind up on a desk at INNO.
The CF is famous/infamous for it's goods production. A lot of other GB's also provide goods. It's not a lot for each individual one, but it's pretty decent when a few are combined. I guess Star Gazer, but ...
You're basically asking to spend FP to reduce the coin cost of buying FP. But the coin cost goes up anyway, so this is a GB with diminishing returns. Since this is a CERES GB, the FP cost will be massive- both to get the goods and to raise for most players. I don't see this one going through.
Negotiations are only used to win battles (except for the Merchant in Japanese Settlement) right? That mean's it's pretty much the same thing as the HC and it would be double-buffing. I might be wrong on this though...
All true, but I was thinking a bonus like St. Mark or the Lighthouse, but for goods instead. In this case it wouldn't apply to GBs, and it would serve to round out a 'set' of bonuses related to increasing production of three of the game's core resources - coins, supplies, and goods. But like I said, I think the game's moved past the point where such a mundane bonus would be appealing on an expensive top-age GB.
Kind of true, but as I pointed out, every GB already has diminishing returns anyway. Some have it baked into their effects, but all of them have it baked into their level costs. To me it doesn't sound too much different from the Cape, which provides only FP as its effect and has to be collected multiple times for each level in order to 'pay back' the cost of levelling it. Although to be fair, I suppose this one out of the 5 ideas I suggested would be the only one I'd support pairing with an FP production so that it does have that 'investment' aspect to it.
That's the distinction I was hinging it on, really. HC doesn't work for negotiations, does it? I actually...don't know the answer to that since if I'm ever negotiating something it's after I've already taken care of my HC bonuses for the day. I assumed it only applies to battles, so having a bonus that only applies to negotiations would prevent overlap between the two. Of course, that does all go out the window if HC actually works for negotiation already...
Anyway, thanks for the comments! I don't suspect that any of these ideas will be seen outside of these forum posts, but it'd be kinda funny if I get to look at a future GB and see something that I forgot I thought about here.
Everyone knows it's an inevitable truth that the equality of GBs are very corrupted. The Arc always attracts the most attentions and fp-rich players. Colosseum and Notre Dame are the well recognized stumbling blocks and they'll never get fixed for the lower-fp income beginners.It would be decent if they gave something like prior-aged goods, but I doubt they'll make another Star Gazer- even if a stronger version.
Everyone knows it's an inevitable truth that the equality of GBs are very corrupted. The Arc always attracts the most attentions and fp-rich players. Colosseum and Notre Dame are the well recognized stumbling blocks and they'll never get fixed for the lower-fp income beginners.
Stargazer should include the happiness boost as the 2nd bonus to be more balanced considering it's a Space Age Mars GB.Not sure what you mean by the "equality of GB's". Did you mean "quality"?
Well...I suppose even Inno will submit it's version of bad proposals every once in a while. It's easy to criticize, but harder to innovate.
EDIT: Saw your post after I put mine in. @Agent327 there actually are a couple of more recent examples of GB changes caused by players. The Kraken originally produced medals instead of FP, and more infamously The Virgo Project being disabled against other players. Both of these changes were the result of player feedback! You're pretty spot-on otherwise though with players not really having much say in the creation of GBs.