Hi, I'd like to offer some feedback.
1) I read the criteria for making a successful negotiation count twice as much towards progress on a new sector, when compared to a successful battle is...: Because it takes longer to negotiate. If that is true, yes that's fine, that makes sense.
But I will also ask you to please consider battles under high attrition rates (+1,300%~). These take _waayyyy_ longer than a normal battle, and also way longer than negotiating. This is because we cannot auto battle in those hard ones against the bad guys. Maybe you can consider making it be something like at around 1,300%+ battles that we do not press "auto" equal +1 more value of progress? So in effect: A non-auto battle at 1,300% would be worth 3. Just an idea.
2) Also, perhaps you can consider also darkening the turquoise coloured guild a bit darker, or maybe a shade of forest green. This is because on some computers, some of my guild members have reported some sensory issues in being able to immediately tell the difference between the turquoise colour and our white colour. especially if it is on like the ocean and stuff.
3) and finally, I think it would be pretty neat if you could make different maps, with different features on them. Looking at the same map all the time (while it is pretty!) will get boring.
4) oh one more., just an idea for some new buildings, maybe you can make one that's a bridge, that lets us attack sectors that are diagnol to each other, but not adjacent. Just an idea.
Overall good job on GbG so far. My guild likes it. bye.