DeletedUser
By negotiating, will that be with individual goods or guild goods? Can individuals fight then negotiate when they no longer can fight? It is good that players can decide when to fight. Will guilds be matched by the number of players? A guild with 70 players will have a big advantage over a guild with 50. On the reverse side it would be an advantages for top players to be in guilds with less players. Like all changes to this game it will cause screams of pain.
I have never spent dime and I get through 4 levels of GE in 2 worlds every week. I play GVG when I can in the morning.I am a long time player of the game have played on many worlds, on the US, EN and Beta Servers, active GVG, GE and can even remember the game before either of those features were added.
I would be interested to know the average age of the players of FOE. I currently play several worlds and rarely encounter players who are less than 40 years of age. Those who play and then stick with the game are not your traditional gamers. The game is far too slow moving, far too complex and while a great game doesn't seem to keep the attention of younger players.
I have played literally hundreds of on-line browser games, stand alone computer games, PS4 games and have found very few that are as detailed and well designed as FOE, the only other game that held my attention as long was probably the Age of Empires series. I invest far too many hours of my life in gaming, and have always enjoyed FOE.
They make a good point in the forum post, the game was never intended to go where it is today...most games would never see a 7 year life or beyond. Where FOE is today was just not anticipated when it was developed.
On a recent question and answer session the developers admitted that they don't truly understand GVG, that no one on the current team was around when it was created, and that some of the issues they have with GVG are issues as they can't figure out how things were designed. I know the creative mind behind the game has passed away, and that hurt the overall focus of the game and his knowledge of how things were built has hurt the game. But it still seems like GVG should be able to be fixed.
I think most players who play GVG would leave if they remove the feature (which as has been pointed out they haven't said they are doing). But I don't think most players would object to taking GVG down for a short period to work on fixing the issues...as long as they are guaranteed it would come back. Almost every game I play has periods where they will take down the entire game or sections of the game to work on issues.
Now regarding the Battlegrounds, I would be concerned about two things....
#1 - scaling battle boosts - while most players don't even pay attention to the battle boosts in GVG now (as their attack levels are high enough that it doesn't matter), I would fear that you would lose some of your "diamond" players who have paid huge money to build their city with these huge boost, should you reduce their overall boosts.
#2 - Most servers have lost enough players that there are really only 20-50 big fighters doing most of the fighting on GVG, and what is to stop most of them from joining together in one guild to again dominate the rankings in this new battlegrounds feature?
The bottom line is this game has changed drastically, I don't know how the game is doing in other countries, but on the United States version the game has slowly been dying due to players tiring of playing night after night many for 5-7 years. If you want to be a top guild on most servers, GVG is going to require a huge time commitment and most people can't commit to playing 7 days a week for hours a day.
I realize this game was a huge cash cow for Inno.. "was", the problem is it seems these days almost everything that gets added is more features that will almost force the player to pay to play. I know Inno says "the game is free to play" but I have tried that route and you will not get through GE, you will rarely complete even one special building from an event without paying. I am hoping that this is not another attempt by Inno and the FOE development team to draw more money from the player base...but I remain skeptical. I hope Inno realizes that when the player base diminishes (as it has) that you can't continue to draw the same revenue from a game that has a smaller player base. I personally am tapped out, I set a monthly budget for gaming and it seems INNO is driven to try and get more and more money from the same players.
Talk to any player that has left FOE, and you will hear the same reasons they have left over and over -
#1 - Server lag
#2 - Time (the game takes too much time to play)
#3 - Money - Inno has made it impossible to play and be competitive without spending tons of money.