DeletedUser30312
So, you are recommending FOE socialism? Players worked hard for those Attack boosts. Others could too, if they wanted high boosts. But, instead of the weaker players putting in the same effort, the proposal is to nullify the effort the strong ones worked for? Gotcha.
Read that Q&A from the EN forum again. The attrition feature is supposed to take longer to affect people with higher attack bonuses. So their work will still pay off here. I don't see the socialism.
You create new maps of course. A new one for AF, one for Ocean and one for Virtual Future. It's no different than what already exists for the other eras.
Why have GvG players asked for this? Maybe because it's relatively simple to add new maps. The underlying code already exists. Changing a few coordinates in code to change the shape of the land mass is not that complex a deal.
And how do you know it's simple? Do you work on the game? Inno claims the code base is anything but simple. Disliking their statement has no bearing on whether it's true or not. If it really were as simple as you assume, then why wouldn't they have added maps already? No, I think I'll listen @MikeJ916 who's backing his statements up with actual experience rather than continuing to trumpet the same things over and over until people agree with him or shut up.
This nightly damage to defensive armies against rocks and water is what used to happen. They removed it when they were trying to fix some of the horrible bugs that used to exist. However removing it didn't resolve anything.
These bugs may be part of the coding problems mentioned in the initial post then. I mean if there are serious bugs in the underlying code that couldn't be fixed for years now, there's always the possibility that adding even more code on top of things might break even more of it. Especially if say, I don't know, Anwar did a good chunk of the coding, couldn't fix it before he died, or maybe other people worked on the initial GvG code and left Inno to work somewhere else, and no one else knows exactly where the problems are in maybe thousands of lines of code. But hey, let's add maps and port to mobile! Easy-peasy.
I don't know which server you play on, but GvG on Rugnir is hopping nightly.
I play on Jaims, and it's probably the same situation that's on Rugnir. Things are hopping for an hour or so after recalc and then mostly quiet again until the next recalc.
I'll wait to see, but right now it looks like they are designing it for the lowest common denominator; putting chains on those who have gone to the effort and time to build their strength, so that casual players can get an A too. woo hoo!
Or more like work on a feature that those mobile-using proles can actually use and have a reason to stick around with the game rather than appease a part of the player base that will inevitably shrink even more due to the natural attrition that affects all online games with time. Change is a part of life.