lilithtalon, I appreciate your answer. At first blush I don't agree with much if any part of that answer. So I'm gonna wander off and ponder it a while and see what I'm missing.
Would you mind sharing with me your in game experience re GvG?
I think I did previously, but didn't go into detail. Skip to the bottom to see my conclusions if you want to avoid boredom.
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I started playing 2 tears ago I'm a one worlder, I've been in one Guild that formed shortly before I started. If I had to characterize my Guild, I'd say we're laissez-faire. We have a few rules, like play regularly, Aid regularly, and don't rip off guildies in trade. Otherwise no serious direction from on high. Build how you want, play how you want...
Some of my Guildies like to fight in GvG. It is the ultimate in teamwork this game has to offer. We first tried GvG 4 months after I joined up, our highest Era player was Colonial, most of us were EMA or lower. We decided to try out EMA GvG, I built a few barracks and a half dozen of us went out there and fought. How experienced were we? Not at all, I was the Guild's expert on GvG, based solely on the fact that I read the forums and had a basic understanding of the rules of GvG. No tactical knowledge, no actual play experience, mind you.
We went into the fight and won. The main reason being our founder and our highest age player spent mass diamonds to heal troops during the fight. We won one more when another player tried some awesome tech and procured a Traz. HMA player with Traz? Must be nice. We won a couple more sectors over a few weeks, and had a nice little 4 sector holding in EMA. Then we got blown off the board.
Over the next couple months we did much the same. Take a few EMA sectors. get wiped after a dew weeks. I'm a slow thinker, finally realized that our Guild didn't have the tools (ie the Troops) for sustained efforts. So I spent a year in Prog and equipped my Guild with 25 or so Traz. Meanwhile the players were progressing, building up their attack GBs. We made a drive for Observatories and HoFs, we were slowly increasing in Guild Power. We started diplomatic efforts to find allies and non-aggression pacts. Surely we would be unbeatable! And we were. We'd waltz into a province HMA, LMA even Clolonial and grab a dozen sectors!
And eventually lose them. Sigh. What were we doing wrong?
For me and my Guild, it's not about attack levels, or Traz on every corner, or resources, we got that. So what were we lacking that the dominant Guilds had?
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Conclusion: Ooganization and commitment. That laissez-faire attitude.bites my Guild in the ass when it comes to GvG. I'm not big on analogies, but I liken my Guild to the Vikings. Sit around swilling mead until we decide to go have some fun. Go raid some more civilized part of the world. The problem for us is there are Guilds that are a lot more like Rome.
I don't begrudge a Guild that is better organized, better prepared, more committed, and uses any in game advantage. They deserve what they have fought for and won. Until someone bigger, tougher, better prepared takes it from them.
Any Guild with a half dozen players who wants to play in GvG and has developed just a little bit can take sectors in Iron and EMA. They just ain't gonna hold 'em.
And i think that's the way it should be. I see GvG as the ultimate team activity in FoE, the game aspect that is most difficult to master, and the only place for a Guild to display unbridled aggression and greed. GvG is not the place for the faint of heart, dilettante players, or n00bs.
I suspect that colors my opinion regarding your proposal, so now I'll go ponder your viewpoint for a while.