There are so many changes here that are going to cause all kinds of issues. That's a LOT of changes to make all at once.
The biggest issue here is going to be unit recruitment time.
Additional Recalc Timers (4hr) - This is going to be completely unmanageable for most guilds. Having to fill and siege is going to become nearly impossible to keep up with, not to mention the cost of the goods. Will also need more drops available to help manage costs. It just seems like this is going for force even more NAPs which is lame. It also means one motivated guild can wipe whole maps in 24 hours.
Removal of Bronze units - Like others are saying, might as well stop calling it AA. This will certainly help make it harder to hold half the AA map, so i guess that's cool. Just abuse the system in other ways. It does kind of stink that lower age players won't be able to help in AA as much. We have long used the "SF Brigade" to train our newbies. On the flip side, at least we'll be getting better fights. Probably lots of 8R's until everyone runs out.
Reduce point farming profitability - As someone loathes champ farming, i like the idea on the surface. The problem is, this just makes it 10x easier to fill those tiles. Just load them up with junk early age units, then drop and get tiles full of huge point fights. give me give me more! yay. Also really great for blocking off guilds that have no access to SAM age units. seriously, this screws the little guy in AA so bad it's hilarious. I love it though
Looking forward to 200-300M point weeks. no champ farming needed.
Confirmation checkboxes - whoa boy, the troop blender just got an upgrade. This is going to make it so much harder to take tiles that are being fully defended. There's going to be less "skill" involved with getting the siege in and/or filling DAs. On the upside, anyone that's been using macros to siege/fill loses their unfair advantage, so for that alone, this is great.
Camera Focus - This is actually my fav change. Really helpful for filling, or for doing those tedious CE tiles when you want to manually fight to save units.
TLDR - GvG is going to turn into an unsustainable troop blender for 99% of players/guilds. Fighting guilds are going to get screwed by NAP guilds. Champ farmers will continue to farm, but it won't be quite as profitable. Non-SAM players are screwed in AA.
No complaints without suggestions, right?
- Give tiles 8, 12, or 24-hour protection from when they are captured. Have rolling resets instead of specific hourly.
- NPCs in AA should have units from random ages. Making them all SAM makes it too easy to abuse for either 1) farming or 2) trapping less developed guilds. Random age will make it harder to abuse for point farming and/or trapping other guilds.
- Allow 4 drops per player per 4hr calc (if not using rolling, if rolling, then 4 per rolling period, also rolling).
- Give Founders more drops per cycle (8+ up to unlimited)
- Give Leaders more drops per cycle but less than Founders. (6+ up to less than founders)
- Reduce recruitment time for units. Going from recalc every 24hr to recalc every 4hr without giving a faster recruitment time is going to make fighting unsustainable for most players. Especially those that siege/fill.