To give a little more detail for how this works on the All Age Map. When you release a sector, the sector will be filled with random units from the era of the released units. For example, if the sector had 5 EMA units and 3 LMA units when released, it would be replaced with 3 random LMA units, and 5 random EMA units.
It sounds like they won't include rogues and other special no aged units in GvG anymore. THey won't be generated and it will be the same aged, random units.On a site note, what age are rogues, drummers and color guards?
It does make a difference. This effectively ends Champ farming. And it avoids the unintended side effect on the AA map of ending up with all Mars units, which the original change they contemplated would have had.You do know that you might as well leave the original units in the first place. Replacing them does not make any difference.
On a site note, what age are rogues, drummers and color guards?
This effectively ends Champ farming.
Now you're just being argumentative to no point. Stop it.No it doesn't. It only changes it to the fact that you now need two guilds to continue it.
Now you're just being argumentative to no point. Stop it.
Not pointless ones.aren't arguments part of a discussion?
Not pointless ones.
Unless champs are removed from play (terrible idea) then there’s the possibility of farming them if you can find a hex with Champs.
And then I break the agreement and have access to all your hexes mwahahahaha
That is entirely in the eye of the beholder. If Inno thinks it's pointless, then they will just ignore it, no skin off anyone's backNot pointless ones.
Be sure to let us know how that goes.You can create one if you want to. Say we are in two different Guilds and our Guilds have a border we share. I fill a hex with Champs and you do the same. After that you take my hex and I take yours and we just keep doing this. It's as easy as that.
That's not going to solve recalc lag. That'd at best keep the exact same status quo and at worst increase the lag. No point in fighting during the day at all if only reset counts due to no protectionWhy don’t you remove the shielded tower, might the best guild hold the most sectors right before calculation win.
Not true, fighting will take place more between reset, if you are holding lands you need to fight during the day to keep your border and only defend the outermost hexes before calculation.That's not going to solve recalc lag. That'd at best keep the exact same status quo and at worst increase the lag. No point in fighting during the day at all if only reset counts due to no protection
If there were no shields it'd need to award points just for taking a hex and then give points based on time elapsed rather then just recalc. Otherwise good luck getting anything if you're not THE top guild
Be sure to let us know how that goes.