iPenguinPat
Well-Known Member
Well no, you're making assumptions about that single question that are not in evidence. The question is about rewards, not fun. You cannot assume that "I want to help my guild" and "I would fight a lot less" all equal "it's not fun". The only answer which we can assume equals "not fun" is "I only do it for the rewards". You'd need a poll question that specifically asks, "Do you find GBG to be fun?" to form conclusions about fun.
That would help with a direct comparison, sure, but it wouldn't shed any more light on GvG participation.
Nothing is a strong argument when you remove all context from it and then try to apply it to something completely different. That's a strawman argument at best.
Valid point. Without actually removing rewards in testing, there's no way to even get an unbias answer (even then, the loss of rewards would affect the answer). There's still something to be taken from the fact that nearly 50% say they only participate for the rewards.
Saying only 5% of players participate in gvg does remove all context. What % of daily players gvg? what % of top players gvg? what % of big spenders gvg? Are inactive accounts included in that? It's a very vague statement that leaves out the context of segments. Regardless, my point stands - simply giving a % of players that use a feature doesn't justify if it should be supported or not without more context.
(I suspect the overlap of "big spender" and "GVGer" is just enough that Inno doesn't want to risk rocking the boat. A lot of players have said they would quit FoE if GVG is removed. Many of them are medium to large spenders.)
Correct it isn't.
700 on a total of over 50 million players does not mean a thing. Besides that, your survey target is not representative of all players at all. Majority of players does just play the game. They can not be bothered by the forum, Youtube, Facebook or Discord. If I do the same survey in my Guild I would get much different results.
I do not agree with you is it so much more fun either. Same as in GBG, Guilds are killing it. Large parts of the map can not even be played cause they are blocked off. That is supposed to be fun? Why don't you do a survey on that and see what results you would get.
Even as a forum mod, your view of the FOE player base is far more narrow than mine. My videos get more views and interaction than the majority of the stuff posted here and include players from regions all of the world instead of being limited to only the US
While my playstyle is completely different than the majority of players, I still hear and understand many points of view (and regularly get asked for advice on how to improve within their style of play). There might be 50 million registered players, how many of them are actually active? How many have been deleted? Across all US servers (according to an inno approved 3rd party site), less than 25% of registered players were active (192,680 of 780,081).
In fact, part of why my surveys should be taking note of is the diversity of players included. A survey of your guild would be a very limited group of mostly like-minded players. Mine included players from around the world with all kinds of different playstyles (including players that have been playing less than 3 weeks and are total newbies and players that have been playing more than 6 years. etc). It's a much better sample than anything you have access to.
You might do some research on polling. 700 to 1000 is plenty to give a margin of error within a 1-2%. That deviation wouldn't significantly change the meaning of my results. Yes, the fact that they were on youtube does make the poll less random - players on youtube are likely to be more engaged in the game; therefore, adding players that aren't on youtube would likely include a larger segment of casual/inactive players that aren't involved with all of the features like gbg/gvg nor are they as likely to be spending $ on the game. If anything, my results likely skew toward more active and engaged players than what a perfectly random sample would give.
It's a bummer that several of you (that spend more time on the forums than actually playing the game) come here and gang up on anyone that doesn't agree and act snarky and smug toward players that spend more time and money on the game instead of the forums. Several commenting on this thread only have 1 GB that's level 80 and less than 13k and 20k fights on their main cities since before Jan 2019, yet attempt to dominate the conversation about in-game/gameplay topics.
If you want to talk about a business making money, the opinions of the players like these shouldn't be counted as much as players like ANU, Enom, Zuck, Meatbutcher, etc etc etc. Smart businesses know how to segment their audience and cater to the ones that affect the bottom line. You don't have a vested interest in the balance and competitive features of the game because you're so far removed as casual players. The top 250-500 most active/competitive players on each server are experiencing the game in a completely different way that you really don't understand. (Some have more fights in 2 weeks than you have in several years of play - literally impossible for you to compare that experience).
It really makes you look out of touch and more like a bully than a contributor trying to develop the community.
I'm specifically trying to help inno make a better game that will get more players involved, spending more money, and driving more success. It's really counterproductive to drive players like me away from the forums and possibly the game.