DeletedUser37734
Proposal
I propose an improvement to the plundering rules to prevent continuous consecutive plundering by players with highly advanced armies and massive point scores.
Current System
The current system allows anyone in the neighbourhood to attack anyone else regardless of the game point spread and subsequently the unreasonable relative strength of their armies. There simply is no way the targeted player can attack back.
Details
I propose to make the point spread a key factor in the frequency with which player may attack other players. If a player with a million+ points attacks a player more than 100000 points below them, they cannot attack for at least 2 days for every 100000 points (or part thereof) difference.
For example, it a player (A) with 1,800,000 points attacks a player (B) with 20,000 points, the earliest time that player A may attack again is in 36 days.
Abuse Prevention
This proposal is to address abuse in the current system.
Conclusion
The concept of plundering is a good one. Towns should be allowed to plunder other towns, as this has historical precedent. I like very much the idea you can plunder a neighbour but may only plunder finished goods from one production facility not taken up by the targeted player, even though that isn’t really historically likely.
However, allowing long-time players with huge scores and invincible armies to continually attack newbies with no defence and no way to retaliate on consecutive days is not in the spirit of the game. People can feel victimised under these circumstances and the game can become extremely hostile when it doesn’t need to be.
Occasional attacks by dominant players are OK and should be expected, but I think the game should ensure such attacks are, indeed, occasional.
Thanks for your attention.
I propose an improvement to the plundering rules to prevent continuous consecutive plundering by players with highly advanced armies and massive point scores.
Current System
The current system allows anyone in the neighbourhood to attack anyone else regardless of the game point spread and subsequently the unreasonable relative strength of their armies. There simply is no way the targeted player can attack back.
Details
I propose to make the point spread a key factor in the frequency with which player may attack other players. If a player with a million+ points attacks a player more than 100000 points below them, they cannot attack for at least 2 days for every 100000 points (or part thereof) difference.
For example, it a player (A) with 1,800,000 points attacks a player (B) with 20,000 points, the earliest time that player A may attack again is in 36 days.
Abuse Prevention
This proposal is to address abuse in the current system.
Conclusion
The concept of plundering is a good one. Towns should be allowed to plunder other towns, as this has historical precedent. I like very much the idea you can plunder a neighbour but may only plunder finished goods from one production facility not taken up by the targeted player, even though that isn’t really historically likely.
However, allowing long-time players with huge scores and invincible armies to continually attack newbies with no defence and no way to retaliate on consecutive days is not in the spirit of the game. People can feel victimised under these circumstances and the game can become extremely hostile when it doesn’t need to be.
Occasional attacks by dominant players are OK and should be expected, but I think the game should ensure such attacks are, indeed, occasional.
Thanks for your attention.