Nice, I love Corporate speak when aimed at investors! Let me see if I can translate. Anyone else who speaks corporate reporting aimed at Investors, please, step right in with your interpretation also! This will be fun!!
Thank you Uber for the information!!
First Quote: Ok.. I do not have a memory anymore, so do not remember what would have been reported in October revenue. Fall event perhaps? Looked it up. Thank you for the FANDOM Wiki. This was the baking thing. It would seem players are not huge fans of this kind of event. It was a clone of the block busting thing that is currently going on. I am not a huge fan either. This was the Autumn Vineyard though, I got 4 of them and see quite a few around, so looks like a specific customer spent on this one. Even though the game sucked, it was one you could just throw money at, but not many did. Ahh. The Daily prizes were not all that exciting either. Nothing for users to get excited about spending for.
Second Quote: This one is easier. “Restructuring” in April. This means they cleaned house, fired staff and cut back on expenses. On the Corporate reporting side, they can also get ready to move revenue and expenses around with a “Restructure”. This is very common, it is simply moving money/assets from one column to another. Liabilities (negative monies) can become Assets (Positive monies) and vice versa. It all depends on how creative reporting gets and what the Corporate bonuses depend on. They will usually tailor the year end reporting to gain the largest corporate bonuses. Corporate reporting can get very creative: A loss in yearly revenue can still lead to big bonuses for executives depending on how it is reported! I have helped put some statements together.
It seems they were also able to increase spending from “Established Players” on browsers (PC). These would be the long time players who started spending to grab these shiny new military boosts. This I would have expected. All those high ranked players now NEED to restock with the latest and greatest. The “High Margin Revenues” would probably be the shiny new buildings, Gold/silver pay rewards that cost zero to build, stock and deliver. I would think the Programmers labors are mostly accounted for in another column, this is not counting much of their labor or efforts to develop these ‘products’. I guess you could account ‘server space” in calculating revenues here, but you would need to see the actual reports for that. I would think all that had been amortized elsewhere to more benefit.
“Healthy spending levels on events” Looks like the users are grabbing all these shiny new Military boost buildings!!! GE 5 was earlier this year, right? That could account for a lot of those sales
They made more revenue this year due to a major cutback in expenses (firing staff) strong in-game content (those shiny new buildings with the brand new military boosts) Higher proportion of browser revenues (folks spent more on events to get all those brand new military boosts).
This one I cannot speak much on. I do not know what their other products are, so cannot say how they impacted numbers, sorry. It is interesting to note that in the group of their 3 top game sales, overall there was a drop in revenue from third quarter (46%) to fourth quarter (41%). No Christmas bonus for you!
Wait, let’s take a look at a statement here:
“Mobile represented 78% (76) of total revenues in the fourth quarter, which mainly reflected the strong growth of our Word Games franchise year over year. Browser represented 19% (19) of revenues of the quarter but were up 10% YoY due to the continued strong engagement from and monetization of established players in Forge of Empires.”
Ok. Mobile is roughly 78% of their overall revenue? Wow. I would not have seen that coming. Their “Word game franchise” must be a huge draw, lots of players. I have seen the ads for these games, lots of ‘micro-transactions’ I believe. 0.99 to 5.00 kind of things. So Browser users in FoE are a very small part of their monetary base. Interesting.
Halloween event revenues sucked. Would that be the Fall Event? Ahh, no, this was the one with the rock/paper/scissors card things! It looks like the player base was not thrilled with that event mechanics. I believe the comments in the Forum were on the negative side, even after Inno “Dumbed it down” I think was the phrase used.
‘Strong Winter event’… I have to keep looking these up, sorry. I have no memory anymore. Ahh yes, the present things on the board! Also the calendar thing.
Yes, I would expect this to be a revenue maker. Contrary to some thoughts, it seems players prefer the ‘mindless events’ like this. Save currency and spend for a daily reward of the users choice. There were a TON of selection kits that players needed also. The upgrades had been available, now they just need toe remaining kits. So lots of decent daily rewards and a mindless game mechanic equals more spending - Who knew! (lol!)
This event also had the Gold and Silver pay levels and the Calendar that was for the most part a revenue generator.