DeletedUser30900
can we have a thing that can show us the collecting time of one building we pick once we succeed on attacking our neighbors cities ? That would be easier for us not a proposal yet, just wanna see wt you guys thinking
can we have a thing that can show us the collecting time of one building we pick once we succeed on attacking our neighbors cities ? That would be easier for us not a proposal yet, just wanna see wt you guys thinking
I think I didn’t show my idea completely. Of course this GB gonna has limited times every 24 hrs and it can only show one building you selected. System will generate a warning to the owner after you use it on them too. However, it’s gonna last until next collection is done, so disconnecting roads should not work on thisI could see a single use item with the same rarity as a One up kit or Store Building.
Maybe a new single use troop. Any Age like Rogues/Drummers/Flags. They would be win only (GE, Events, etc...), unattached troops, no Barracks available. They could be called Spies, have a 10 attack / 10 defense / 1 range, the ability to see the finish time of an unmotivated building, and always die at the end of combat, win, lose, or surrender (single use no matter the outcome).
Oohhh...now we are getting somewhere...I think I didn’t show my idea completely. Of course this GB gonna has limited times every 24 hrs and it can only show one building you selected. System will generate a warning to the owner after you use it on them too. However, it’s gonna last until next collection is done, so disconnecting roads should not work on this
Yes please...You're kidding, right? You've clobbered your neighbor, you now have the right to plunder any single building of your choice, but darn it, you want someone to tell you when it's ready to pick off? Ha, good luck with this one.
That's a NO from me.
Why should you even need to attack at all? Just designate a player and take whatever you want! It could be like one of those game shows where you get x amount of time to load a shopping cart with free stuff! Xmas all year round!I think I didn’t show my idea completely. Of course this GB gonna has limited times every 24 hrs and it can only show one building you selected. System will generate a warning to the owner after you use it on them too. However, it’s gonna last until next collection is done, so disconnecting roads should not work on this
Sounds good! Make game more intense, doesn’t it?Would be super fun to make that the only building they can plunder
I like @Falconwing 's idea for a expensive consumable unit (Spy)that gives the ability for timer reveal.
Combine that with @gutmeister 's idea for both parties being notified, all the better.
To add, The defender should then be able to retaliate with another expensive consumable unit. Let's call it, Thermonuclear winter device. It'll reset ALL timers in the attackers town. The attacker would also have a notification and short window to fire the same unit at the now defender-attacker.
That should shake up PvP a bit.
Now the question is, should the units be given in common incidents?
I could see a single use item with the same rarity as a One up kit or Store Building.
Maybe a new single use troop. Any Age like Rogues/Drummers/Flags. They would be win only (GE, Events, etc...), unattached troops, no Barracks available. They could be called Spies, have a 10 attack / 10 defense / 1 range, the ability to see the finish time of an unmotivated building, and always die at the end of combat, win, lose, or surrender (single use no matter the outcome).
How does it count as altering plundering? You still taking FPs or goods from you neighbors and they still lose them.
- Any proposal to alter, delete, or limit plundering