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More Graphics for Different Arc Levels

Triopoly Champion

Active Member
All "The Arc" Great Buildings look exactly the same regardless their levels. Since this particular GB is extremely important and probably more popular than the Pillar of Heroes and the Graveyard combined, why not give the different appearance for the various levels.

Beginner Arc Graphic: level 1 - 10 (Default Aqua)
Experienced Arc Graphic: level 11 - 20 (Refreshing Green)
Specialist Arc Graphic: level 20 - 39 (Orange Gold)
Professional Arc Graphic: level 40 - 59 (Neon Red)
Expert Arc Graphic: level 60 - 79 (Neon Royal Blue)
Master Arc Graphic: level 80+ (Neon Purple)
 
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Triopoly Champion

Active Member
I don;t get it. How does this help you get Alabaster?
The higher the Arc levels of the higher age players, the more EMA goods they likely to store for the guild mates especially for granite and alabaster.

I'll probably don't need more alabaster since I already have a lot now, EMA Black Tower will keep pumping up 1 more daily.
Forge of Empires - LMA Goods Inventory 02-03-2018.jpg
Sorry, I barely have enough honey, copper and gold because I don't have the continent deposit bonus for any of those 3, but I'll have the high hope to get at least 1 of them from the Contemporary continent map in the far future.
 

DeletedUser

more popular than the Pillar of Heroes and the Graveyard combined
I can understand you putting the PoH in there, but the Graveyard?!? Seriously? Anyway, I agree with qaccy:
If there's anything the Arc needs, it's a nerf to its effect. Not different appearances based on level.
The best thing Inno could do for restoring game balance would be to either cap GB levels or nerf the boost from the Arc.

The higher the Arc levels of the higher age players, the more EMA goods they likely to store for the guild mates.
What?!? Please translate this for those of us from Earth.
 

Triopoly Champion

Active Member
Scarecrow has 3 difference faces, why The Arc cannot have 6 various appearance.

Higher level Arc players tended to do more heavy recurring quests as early as Iron Age especially for EMA because that was when they first started to massively develop up their guilds. Couldn't do that without abundant quantity of granite and alabaster.

My focus of goods rarity has shifted from granite and alabaster to basalt and brass.

Graveyards have several phases including "Old Graveyard", "Ancient Graveyard", "Legendary Graveyard", "Monumental Graveyard" and Necropolis.
 
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qaccy

Well-Known Member
Joking, right?

Definitely something of a joke thread. Or at least...nah, just a new troll. They're not dumb, but they're presenting dumb ideas.

I shouldn't even answer seriously, but some buildings do have different appearances, true. They either change randomly between one of several appearances each time a city containing them is viewed, or they become a completely different building via upgrade items (this used to be done via quests instead). All buildings with differing appearances works in one of these two ways.

If there's one thing I could suggest, it'd be to make the Arc animated. Have it writhe and twitch like the Lovecraftian tumor it is.
 

Algona

Well-Known Member
I'll probably don't need more alabaster

Wait. What? There's a whole cult forming around Forge of Alabaster and you are abandoning us?

Throwing away your creativity and genius on something as commonplace, mundane, boring as Arc? Way to be a conformist. Whatever, Way to sell out to the establishment. You;ll prolky go hqs.

"ooh, make the arc prettier."

Is that the best you've got now?

Good ol' Arc. Warps everything it touches. Including tuckertao.
 
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Triopoly Champion

Active Member
@Algona: Since I'm aged higher, I want Forge of Brass now, so Brass inherited Alabaster, but it's the same idea applied to the different goods.

I got 42 more alabaster several times in 2 days. Well, if I apply the same rule, I can only get 10 brass within 48 hours.

The unboosted brass foundry will produce 4 brass goods everyday, 1 LMA Fishing Hut will add 1 extra daily, giving me 10 brass every other day.

Lots of Industrial players are complaining about the shortage of brass.


@qaccy: I assume you don't like Pillar of Heroes and the upgrades since it has 7 levels.

Every level looks slightly different and grows larger when the levels move up higher.

PoH isn't animated. I want The Arc to grow taller.
 
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Algona

Well-Known Member
@Algona: Since I'm aged higher, I want Forge of Brass now, so Brass inherited Alabaster, but it's the same idea applied to the different goods.

I got 42 more alabaster several times in 2 days. Well, if I apply the same rule, I can only get 10 brass within 48 hours.

Nice try establishment guy. You sold out. Any player can get Arc. You coulda been a contender!
 

Triopoly Champion

Active Member
I know alabaster along still cannot dominate the world, but if you have all of those, then the ultimate winning just lands:

Stone, Limestone, Ebony, Granite, Alabaster, Basalt, Brass, Porcelain, Tar, Coke, Fertilizer and The Arc.

Zinc Ore, the brass deposit is very rare, with that you can get tons of Industrial and Progressive goods, if you are in the ideal hood, but those picky neighbors will require me to have at least an Arc to be willing to trade.

I need an alabaster department boosted by my Arc, so I can receive more friend requests from only the alabaster producers, the only way is to get different colors to indicate that department is present or absent.

JCera got her Alabaster business working really well and I knew it would be really smart from EMA to Colonial. From Industrial up, the mix of alabaster and brass will be really needed.

Alabaster is the lower chamber like the Representative of the House, then Brass can serve the upper chamber like the Senate.
 
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qaccy

Well-Known Member
@tuckerkao I think upgrades are cool. However, it's important to remember that permanent appearance changes are caused by upgrades, and these upgrade items physically delete the old building to provide you with the new version. Even if this were a serious post, this system cannot work with how GBs are designed and implemented into the game (and if it did, there would not be one GB favored above all others to receive this treatment). The other type of appearance change I mentioned, the random one, has nothing to do with anything other than reloading the city to view a different appearance. At best, this is what could be done with something like a GB regarding changing appearances as GBs cannot be built from the inventory the way any other buildings can.

Still support my idea that the Arc should twitch, since it looks like (and acts like) a tumor. It's not too hard to imagine that a tumor could twitch, is it?
 

DeletedUser33036

@tuckerkao I think upgrades are cool. However, it's important to remember that permanent appearance changes are caused by upgrades, and these upgrade items physically delete the old building to provide you with the new version. Even if this were a serious post, this system cannot work with how GBs are designed and implemented into the game (and if it did, there would not be one GB favored above all others to receive this treatment). The other type of appearance change I mentioned, the random one, has nothing to do with anything other than reloading the city to view a different appearance. At best, this is what could be done with something like a GB regarding changing appearances as GBs cannot be built from the inventory the way any other buildings can.

Still support my idea that the Arc should twitch, since it looks like (and acts like) a tumor. It's not too hard to imagine that a tumor could twitch, is it?
Town halls change automatically with each age, so I guess it is possible for great buildings to change without going into inventory. This idea while cool likely won't happen.
 

DeletedUser

Town halls change automatically with each age, so I guess it is possible for great buildings to change without going into inventory. This idea while cool likely won't happen.
GBs don't change Age. They are always from the same Age they were originally.
 

DeletedUser8345

Joking, right? If there's anything the Arc needs, it's a nerf to its effect. Not different appearances based on level.

Instead of nerfing the Arc, what if everything from the age of the Arc (Future Age) and higher ages is calibrated to be more expensive. For example, new expansions could cost millions of medals instead of hundreds of thousands to offset the Arc production of medals on rewards. New levels on GBs at high levels could become proportionately more expensive to offset the massive FP bonus (not sure what the level and FP cost should be but some math whiz could balance it out). Unlocking high GB levels could also be calibrated to cost more than a single set of BPs since Arcs also create huge amounts of BPs. I have 1,000s of sets for most of the GBs - more than I can ever complete levels. Ultimately this would mean that you would need an Arc to progress and it would be part of the challenge of the game.

The same thing could be done to offset the effect of high level Chateau GBs which create a huge glut of coins and supplies at high level. Make houses and supply factories cost far more coin/supply.

I have been surprised as the game has progressed that costs of things which require coin, supply and medal have not kept up with the ability to produce them. I thought that the increased production capacity would mean that we would see increases expenses of these items to keep things balanced and make the game continually challenging.

Whether it's increasing expense or reducing production, something should be done to bring it back to better balance and make the game more challenging. It kind of feels like they are just moving toward making all the old resources obsolete and worthless by flooding the game with them and rolling out new resources like Promethium/Orichalcum which they can better control quantities. This may allow them regain control of the pace of player progress but I don't think it's a good answer.
 

Falconwing

Well-Known Member
Why should the Arc change appearance at higher levels? Why just the Arc? If the Arc can look different at higher levels, why not all of the GB's? We can make multiple images of every GB. A high level Statue of Zeus can have a machine gun and a tank instead of a staff and a throne, the Library of Alexandria can have a lil Starbuck's that offers free WiFi, the Tower of Babel can add a Penthouse apartment with an infinity pool on one side, and we can change the Cape Canaveral Apollo rocket with a Space Shuttle.

Sorry, but I can't back an idea that's about the cosmetic appearance of a building. It's just not important.
 
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