DesertRat175
New Member
It has happened several different places where "negotiation" is suggested as a means of resolving whatever. Invariably the "negotiation" process involves THROWING AWAY useful game values on a process which has no definitive positive outcome. The multiplicity of "judges" of "adequacy" of the "negotiation" offerings and the number of game values being demanded make it stastically impossible to predict any outcome OTHER THAN THEFT OF GAME VALUES by a random process. The whole "negotiating" nonsense reminds me of the brutally offensive "joker" intruded into the "Story" process in at least one of the cities where I've chosen to play. There was never any positive outcome for doing any of the absurd things that the "joker" demanded that a player do.
In the case of the Feudal Japan offshoot from the primary game, this negotiating nonsense appears to be the primary explanation for the shutdown of access to essential land areas based on a QUICKNESS CRITERIA for finishing the setup of the subset city. It results in a PAY TO PLAY outcome where only by spending purchased DIAMONDS can the player proceed with the game. Even if the negotiating nonsense wasn't entering into the process, that shutoff of playability seems inherently objectionable to this decrepit old man who has long since had to set aside all notions of being able to satisfy QUICKNESS CRITERIA.
Anyway, I have identified two aspects of the Forget of Empires which it is my opinion should be corrected.
In the case of the Feudal Japan offshoot from the primary game, this negotiating nonsense appears to be the primary explanation for the shutdown of access to essential land areas based on a QUICKNESS CRITERIA for finishing the setup of the subset city. It results in a PAY TO PLAY outcome where only by spending purchased DIAMONDS can the player proceed with the game. Even if the negotiating nonsense wasn't entering into the process, that shutoff of playability seems inherently objectionable to this decrepit old man who has long since had to set aside all notions of being able to satisfy QUICKNESS CRITERIA.
Anyway, I have identified two aspects of the Forget of Empires which it is my opinion should be corrected.